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Revision 12 (current)
Edited by Unknown on 1/1/2022 6:13 PM
This page lists tricks and information for Anno 1602 (also known as 1602 A.D.).

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!! Sheep Farm bug

Place a sheep farm and wait for all sheep to come out. Then remove the sheep farm and place a plantation or workshop in the same location. When the sheep return, they will be converted to (approx. 4 units) of the (first) input resource corresponding to the building. This way, you can produce even rare resources like iron or gold.

||New placed building||1 Sheep gives||
|Swordmaker|4 Iron|
|Stonemason|Enough to produce 4 Bricks|
|Small shipyard|4 Wood|
|Grain farm|Enough to produce 4 Grain|
|...|...|

Although this bug is popular to do with sheep, it also works with some other buildings.

||Previous Building||New building||1 Unit gives||
|Stonemason|Forester Lodge|1 Wood|
|Stonemason|Grain farm|Enough to produce 1 Grain|
|Castle|Stonemason|The walker that transports resources to the castle will yield the same amount of units as he took.|
|...|...|

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!! Mouse Hover Plantation bug

Select any kind of street. When a plantation worker goes out to harvest a field, keep hovering over that field with the selected street. This will cause the field to be harvested but to remain fully grown.

Also works when hovering on a forest that a woodcutter is cutting down.

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!! Place Farms Anywhere

Depending where you place certain types of crops, you will have a certain fertility rate (0%, 50% or 100%) which determines how many tiles will grow whereas the other tiles will wither. By doing this bug, you can grow types of crop on islands where it shouldn't be possible to grow it (such as Spice on Northern islands):

# Place crop tiles
# Wait for these tiles to wither completely (this takes about 40-50 sec when running at max speed). Wait an additional 10 seconds.
# Place new crop tiles on top. Wait 1-2 seconds.
# Place __and hold__ new crop tiles on top. While holding, wait until you can see that the crop has fully grown, then let go. 

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!! Cannons Counter bug

Normally you will not know how many cannons are equipped on enemy ships. But if you select an enemy ship and hover over where the number of equipped cannons would show (if it was your own ship), then the game will give a tooltip in the bottom bar that tells how many cannons are equipped on that ship.

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!! Native Soldier bug

If you select a native soldier and he starts walking, you command him to stop as if it were your own unit. Additionally, the name of the native soldier will show up as "unused".

[https://imgur.com/GDPQ2EJ.png|right]

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!! Island Shoreline bug

In the British version's mission "The Magnate", after taking over the island with the two gold veins and native villages, you can delete part of the island's shoreline, giving you a bigger island.

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!! Small Shipyard bug

To build a big ship in a small shipyard, first select a big shipyard and choose a big ship. Then click on a small shipyard and confirm to build it. The two shipyards can be on different islands.

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!! Unconfirmed bugs

* To exceed the limit of soldiers (100), send soldiers to the doctor and start recruiting new soldiers.
* On older versions of the game, soldiers could be trapped by placing forest. In newer versions, they will shoot forest down. Supposedly works on the US version.
* A bug where an almost dead soldier (full red bar) will take no space in a ship. Clicking the empty space will unload an infinite amount of soldiers. Supposedly works on the US version.
* A bug where if you destroy a piece of street right next to a workshop (here: Weaver's hut) while a cart comes to take the produce, you will receive the produce immediately and the cart will be sent off once again. 


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!! Links

* [https://tcrf.net/1602_A.D.|The Cutting Room Floor page]

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