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#40882652630220442 - Zook Man ZX4 - Stage 5 clear, stage select in 42629.

ZM_s5in42629.bk2
In 18:03.35 (64706 frames), 31909 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
708 downloads
Uploaded 8/7/2017 3:27 AM by FatRatKnight (see all 245)
f36966 *** STAGE 5 ***
f37699 Segment 0: 733
f38175 Segment 1: 476 (pr: 479)
f38482 Segment 2: 307
f38605 Segment 3: 123
f38682 Segment 4: 77
f38797 Segment 5: 115
f39250 Segment 6: 453 (pr: 456)
f39962 Segment 7: 712 (pr: 734)
f40256 Segment 8: 294 (pr: 277)
f40373 Segment 9: 117
f40611 Segment10: 238 (pr: 242)
f42017 Segment11:1406 (pr:1407)
=== END OF STAGE 5 (Frames: 5051) === (pr:5067)
Seg1: ThunderAxe31's fault. Shot Counter glitch lets us switch out of bubble barrier without needing to pause.
Seg6: ThunderAxe31, same basic method.
Seg7: Different route, we don't climb wall right away, loading next segment sooner.
Seg8: It started sooner thanks to route change, so SegmentCounter claimed it took longer.
Seg10: Used to be on bad side of frame rule. We're good now.
Seg11: We're on the good side of the frame rule now. Oh, and I tried avoiding damage.
Sitting on 16 frames delay after the stage now.