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#73228759550285392 - Fist of the North Star HUD v5

hokuto2.lua
243 downloads
Uploaded 8/2/2021 8:40 PM by MESHUGGAH (see all 292)
  • added all enemy object data when they are alive
  • projectile positions not perfect, need to be fixed
  • lag information disabled (remove -- from line 98 to reenable
--[[ MESHUGGAH's HUD Template

This template features an example to 

v contains RAM addresses of position values (hexadecimal)
p positon values stored here after reading memory from location v (memory.readbyte)
pp  previous position values stored here to compare with new positions on next frame
--]]

-- Variable array: P1 X, P1 Y, Camera X
local v = {
0x30,
0x32,
0x26
}

-- Position array
local p = {} for i = 1, table.getn(v) do p[i] = 0 end

-- Previous position array
local pp = {} for k,v in pairs(p) do pp[k] = v end

local l = {} for i = 1, 4 do l[i] = 0 end

local h = 0

-----------------------------------------------------------------------

local function objects()

  -- display ID if alive
	for i = 0, 1 do
		if memory.readbyte(0x386+i*19) ~= 0 then
			gui.text(memory.readbyte(0x388+i*19)+i*30*2,memory.readbyte(0x38b+i*19)+30*2,i,"#FFFFFFFF","#FF000080")
			for j = 0, 18 do
				gui.text(500+i*100,140+j*16,memory.readbyte(0x388+i*19+j))
			end
			gui.text(400,140,string.format("X\n0 / 128\n?\nY\n?\nB - 6\nDirection\n?\n?\n?\nTIMER\n?\nHP\n?\nB - 15\n?\nB - 17\n?\n?"))
		end
	end

	gui.text(100,380,"projectiles")
	for i = 0, 2 do
		gui.text(100,400+i*16,string.format("%d: %3d, %3d",i,memory.readbyte(0x95+i*10),memory.readbyte(0x97+i*10)))
	end
end

local function hud()
  -- Display object's ID and X and Y pos
  objects()

  -- Read new positions
  for i = 1, table.getn(v)-1 do p[i] = memory.readbyte(v[i]) end
  p[3] = memory.read_u16_le(v[3])
  
  -- CamX pos
  gui.text(120,0,string.format("CamX %5d (%d)",p[3],p[3]-pp[3]),"#FFFFFFFF","#00000080")
  
  --for i = 0, 9 do gui.text(120,200+i*16,memory.readbyte(0x360+i))
  --gui.text(120,180,"States -->") end
  
  -- Level
  gui.text(120,15,string.format("Level %d\n",memory.readbyte(0xee)),"#FFFFFFFF","#00000080")
  
  -- X pos, Y pos
  gui.text(280,0,string.format("X %5d (%d)",p[1],p[1]-pp[1]),"#FFFFFFFF","#00000080")
  gui.text(280,15,string.format("Y %5d (%d)",p[2],p[2]-pp[2]),"#FFFFFFFF","#00000080")
  
  -- Timer
  gui.text(420,0,string.format("0x84 %3d\n0x88 %3d",memory.readbyte(0x84),memory.readbyte(0x88)),"#FFFFFFFF","#00000080")
  
  -- Lag indicators
  gui.text(520,0,string.format("LAG %3d %3d %3d %3d %3d\n",memory.readbyte(0x1ea),memory.readbyte(0x1f7),memory.readbyte(0x601),memory.readbyte(0x602),memory.readbyte(0x603)),"#FFFFFFFF","#00000080")
end

local function lag()
	l[1] = memory.readbyte(0x1ea)
	l[2] = memory.readbyte(0x1f7)
	--print(p[1],pp[1],p[3],pp[3])
	if (l[2] == 200 and l[2] == l[4]) then
			print(string.format("increased lag level @ %5d",emu.framecount()))
	end
	if (((l[2] == l[4] and l[2] == 200) or (l[1] == 194 and l[3] ~= l[1])) and p[1] == pp[1] and p[3] == pp[3]) then 
		emu.setislagged() 
		--p[1]-pp[1]
		h = h +  1
		print(string.format("HORIZONTAL LAG @ %5d, total: %3d",emu.framecount(),h))
	end
	
	l[3] = l[1]
	l[4] = l[2]
end

while true do
	emu.frameadvance()
	for i = 1, table.getn(v)-1 do p[i] = memory.readbyte(v[i]) end
		p[3] = memory.read_u16_le(v[3])
	--lag()
	hud()
	-- Store positions to compare them in next frame
	for k,v in pairs(p) do pp[k] = v end
end