Submission #1003: Diman's NES Gradius in 13:25.08

Nintendo Entertainment System
baseline
(Submitted: Gradius (U).nes USA)
FCEU 0.98.12
48305
60
30488
Unknown
Submitted by Diman on 3/8/2006 3:21 PM
Submission Comments
    * fceu-0.98.12
    * Abuse luck
    * mostly pick up "speed" upgrades
    *Use laser
    *Use shield
    * kill almost every enemy
    * Play around with perfect reflexes (this time for sure)
    *teasing enemies = P then kill them
    *Try to kill some enemies real fast to avoid lag 
    *fast as possible
    *Pick up upgrades exactly when they appear
    *sometimes I kill enemies exactly when they appear

Did not go so well with my other run.. Got most no votes and when I watched what it stood on the posts I could understand why. I don't now why the heck this run is slower??? I did everything I could to make this run entertaining and faster as well but I failed at the time... = (
Hope you like it anyways

adelikat: It might be unprecedented for a movie that is a minute faster than the current run to get rejected. But in this case, it is appropriate. While I consider Morimoto's run improvable, this run is not the answer. Diman's run is too literal. He plays gradius. The problem is that gradius by itself is not a publish worthy game. Morimoto's run is entertaining because he transcends the game itself. What Morimoto himself is doing becomes the focus, not the game itself. As stated in the discussion forum, Morimoto makes music :)
I am rejecting this submission. Diman, if you want to pusue this game further consider taking the playaround aspect to a higher level. Shooting enemies is not relevant, collecting items is not either. The main emphasis should be on doing something create and interesting with the fast movements possible in this game. Also, post a wip on the forums and get feeback from others.
I do like that you destroy the bosses quickly and speed up the completion of the game, but combine that with the above mentioned aspects. Good luck.
Last Edited by adelikat on 6/12/2006 11:40 PM
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