Submission #10046: ktwo & eien86's NES Beetlejuice in 07:04.401

Nintendo Entertainment System
baseline
(Submitted: Beetlejuice (USA) )
Bizhawk 2.10
25506
60.0988138974405
29949
PowerOn
cd3c92b7c27940c53da8ed11b905048af439942a
TAS Timing
Submitted by ktwo on 11/22/2025 4:29 PM
Submission Comments

Game objectives

  • Emulator used: Bizhawk 2.10
  • Primary objective: speed
  • Takes damage and death abuse to save time
  • Uses U+D and L+R inputs

Game mechanics

Comments

I randomly decided to re-watch [6690] NES Beetlejuice by ktwo & eien86 in 07:05.666 and spotted a potential improvement, which also turned out to be a real one. 76f were saved in room 0x14 (reference from $55), a brown-floored room with footballers' legs in the top-down section. The time save came from screen-wrapping at the start of the room.
4 of the frames were then lost to adjust the global timer before the mouse room, 0x18, but they were then recovered again by the graveyard level ending 4f earlier (probably also related to the global timer). The total improvement is therefore 76f.

DrD2k9: Claiming for judging. DrD2k9: Unclaiming for judging.

nymx: Claiming for judging.
nymx: An improvements is an improvement. I'm surprised that more is still able to be found, considering the near 10 long years this game has been exploited. Good job on the find.
fsvgm777: Processing. McBobX is handling the encodes for this one.
Last Edited by fsvgm777 on 11/28/2025 9:34 AM
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