Table of contents
Introduction
Kung Fu is the classic 1-D fighting game for the NES. I've been working on this game intermittently for 3 years already. Back then, I failed to achieve any improvements because of a confluence of factors (not understanding the game fully, not enough computational power, focusing on the wrong part). But this week I had the patience to look deeper and was able to crack the code.
Turns out some of the boss fights allowed for sacrificing a few frames for the sake of losing even more HP than in the current TAS. With less HP, the bonus screen takes less time to complete, therefore saving time overal. I save 11 frames from the boss in level 1, and 22 frames from the boss in level 3.
Enjoy!
Comparison Movie
The following movie compares this submission to [1358] NES Kung Fu by Phil in 03:41.14
Software + Hardware
Rom Information
- Name: Kung Fu
- ROM: Kung Fu (U) [!].nes
- SHA1: C054A885FB9B00D3F6797A35BA5579F2896A254A
- MD5: 27E5C62C6C169896BF80BAFB6595CEB8
Routing Bot
- Bot: JaffarPlus
- Routing Core: QuickerNES
- Platform:
- AMD Epyc 9965 (192 cores, 384 threads) + 1536Gb RAM
- Exploration Rate: ~4 Mstates/s
nymx: Claiming for judging.
nymx: I'm really impressed with the approach to these cuts. Honestly, I would have never thought that this game could have been improved. Congratulations!
Accepting over [1358] NES Kung Fu by Phil in 03:41.14.
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