Submission #10077: eien86 & Phil's NES Kung Fu in 03:40.570

Nintendo Entertainment System
baseline
(Submitted: Kung Fu (U) [!].nes U)
Bizhawk 2.11 (Core: QuickerNES)
13256
60.0988138974405
157
PowerOn
c054a885fb9b00d3f6797a35ba5579f2896a254a
Submitted by eien86 on 12/11/2025 6:13 AM
Submission Comments

Introduction

Kung Fu is the classic 1-D fighting game for the NES. I've been working on this game intermittently for 3 years already. Back then, I failed to achieve any improvements because of a confluence of factors (not understanding the game fully, not enough computational power, focusing on the wrong part). But this week I had the patience to look deeper and was able to crack the code.
Turns out some of the boss fights allowed for sacrificing a few frames for the sake of losing even more HP than in the current TAS. With less HP, the bonus screen takes less time to complete, therefore saving time overal. I save 11 frames from the boss in level 1, and 22 frames from the boss in level 3.
Enjoy!

Comparison Movie

The following movie compares this submission to [1358] NES Kung Fu by Phil in 03:41.14

Software + Hardware

Rom Information

  • Name: Kung Fu
  • ROM: Kung Fu (U) [!].nes
  • SHA1: C054A885FB9B00D3F6797A35BA5579F2896A254A
  • MD5: 27E5C62C6C169896BF80BAFB6595CEB8

Routing Bot

  • Bot: JaffarPlus
  • Routing Core: QuickerNES
  • Platform:
    • AMD Epyc 9965 (192 cores, 384 threads) + 1536Gb RAM
    • Exploration Rate: ~4 Mstates/s

nymx: Claiming for judging.
nymx: I'm really impressed with the approach to these cuts. Honestly, I would have never thought that this game could have been improved. Congratulations!

EZGames69: Processing...
Last Edited by EZGames69 on 12/16/2025 11:40 AM
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