Happy New Year everyone! Well, after a few weeks of TASing, the improvement is finally here! I managed to finish a TAS that adds the recent Out of Bonds route in Paramonian Temple door 1 and not make the Slog spawn towards the end of The Boardroom! This movie is a 12 second improvement (700 frames) over the previous publication!
Game Objectives
Very Bad Ending
Heavy Mudokon Abuse
Uses Death to Save Time or not
Emulator: BizHawk 2.11
BIOS: PSX_3.0(A).bin
Main Comments
Towards the end of last year, Dooty tried to implement the new Out of Bonds trick in Trial 1 at Paramonian Temple, but then the way the rock was thrown in Trial 2 caused the game to crash with the bees. I managed to change the way the rock is thrown so the game doesn't get corrupted so the bees doesn't crash the game!
Stage by Stage
Paramaonian Temple
This is the main reason for the improvement of the previous movie. The Out of Bounds trick in Trial 1 makes most of the timesave!
Zulag 1
I found out it was quicker to maneuver the Slig down to the screen below so it gets ready to shoot the next Mudokon.
Zulag 4
I managed to not make the last Slog not to spwan before The Boardroom!
Possible Improvements?
At the end of Paramonian Temple entry, the Slog stayed alive there causing the disappearing animation. In actual speedrun that goes for the IGT, this would be a few frames slower.
Future TASes!
With this one done now, I would work on an Oddyeee 100% PSX update and with Windows TASing on Bizhawk, possibly an Exoddus any% TAS with the Advanced Relocation Glitches (ARGs)! and maybe even an Exoddus 100% on Windows!
Suggested Screenshot
Frame 111450
nymx: Claiming for judging.
nymx: I figured that this would be coming soon, but not this soon. The expertise of samtastic has complimented the work of dooty's last submission and produced roughly a 12 improvement. Once again...poor Abe. :(
inconsistent: Processing. r3gamerz is handling the encodes for this one.