Table of contents
Introduction
Quiz Parampaa is a 2009 Flash video game developed by Bisri Mustova, also known online as Masova. The game features numerous questions ranging from multiple choice, typing, and other clicking type games, and some of the questions veer into either word play or trick questions. Essentially, the game is The Impossible Quiz, but made for an Indonesian audience. It was originally made playable in its own website, parampaa.net, before the Flash client was shut down in 2020.
Note: Maybe the platform should be "Web", since the game was originally on website?
Genre: Puzzle
Emulator used: libTAS 1.4.6 + ruffle-nightly-2025-09-26
OS used: Ubuntu 24.04.3 LTS amd64 Version 6.6.87.2-microsoft-standard-WSL2
Emulator used: libTAS 1.4.6 + ruffle-nightly-2025-09-26
OS used: Ubuntu 24.04.3 LTS amd64 Version 6.6.87.2-microsoft-standard-WSL2
SWF info: qp1.swf, hash: SHA1: 90101bc12d0f5171715ae8ad6f872eacc3b8a4e9 MD5: 4177ee556e852c8fea7ff61d17fd4061
Warning: This run involves shooting heads in level 38 and 47. And there's a potential flashing due to navigating a level rapidly.
Level by level comments
There are 100 levels in this game. As for the questions, some are answered as they do, some are tricky. Also note that the game detects whether or not Tab or Ctrl buttons are pressed. If either button is pressed, it will say that's cheating and it will be forced to restart from level 1. Anyway, here goes!
- Level 1
- Click Start! (obviously the text "MULAI", not the answers).
- Level 2
- There is a musical note in the background, so this refers to musical note, therefore after G is A.
- Level 3
- Pick the smallest circle, which is the one on letter "i".
- Level 4
- naC uoy daer? SEY!! (Backward reading. It says: Can you read? Answer: YES!!)
- Level 5
- The fifth character of "alfabet".
- Level 6
- Find the green word in random places. (Note: I performed a disassembly of the code and there is a Math.random function involved which determines the green word.)
- Level 7
- Which one is not a location? (Jali is an Indonesian word, and not a location)
- Level 8
- ? (Pick the one that is very similar, which is the top right)
- Level 9
- The color list that we need to memorize. It will be used in various levels of the game.
- Level 10
- An Indonesian proverb.
- Level 11
- Death = mati (contained in Matematika)
- Level 12
- While the answers are exactly the same, the question is all in numbers, so pick A: 10.
- Level 13
- Since 13 is not is the list of answers, I clicked the 13 in the level 13.
- Level 14
- Remember the color list from level 9?
- Level 15
- A cat is always looking for mouse. In this level, press spacebar. Since I pressed the spacebar immediately after clicking the last color in previous level, it is not visible. This is what the actual level would have look like:
- Level 16
- Go to corner!! This refers to the top right corner. It will be used for the next level.
- Level 17
- Drag the cockroach to the bottom left corner. Do not let it touch the black. With the harness of libTAS, I can simply position the mouse to the bottom left corner to complete the level.
- Level 18
- Everyone should know this animal, right?
- Level 19
- This is a Fibonacci Sequence.
- Level 20
- Letter sequence. Follow the pattern from the previous letter.
- Level 21
- Same as level 20, but even more difficult.
- Level 22
- Cut the wire (but you need to cut the tape instead).
- Level 23
- Choose the number 23, located in row 3 column 3, in level 23. Coincidence?
- Level 24
- Hope you still remember! Pick the colors, BUT click on the color's background button, not the color's text. Don't be fooled.
- Level 25
- Go to the bottom right, don't touch the green, and move to the top left. How? By clicking and holding then reach the button on the top left, then release.
- Level 26
- Don't blink! However this is hard-coded, which is the bottom left button.
- Level 27
- What's in level 17?
- Level 28
- Survive from the asteroids by dodging them.
- Level 29
- Assemble the puzzle, which reveals the button that needs to be clicked, however I chose not to bother with the puzzle and click the exact spot that puzzle would have shown.
This is what the completed puzzle would look like:
- Level 30
- There are 20 instances of "5" that appear between 1-100. (55 is considered 2 times)
- Level 31
- Same as level 25. Approach the left button, click and hold it, move the pointer to the right button, then release.
- Level 32
- A cryptic question and answer; I even didn't know what that is.
- Level 33
- Binary code of 33.
- Level 34
- Hati-hati!! (Hearts!!) Click the lifes (hearts).
- Level 35
- Hope you still remember again! Defuse the bomb by clicking colors that were shown in previous levels.
- Level 36
- Drag and drop any button. But the button for next level is behind the "Level 36".
- Level 37
- Zibba might be a fictional character, the clue is referenced in level 28.
- Level 38
- Kill him!
- Level 39
- What level is it here?
- Level 40
- The right is always right!! Press the right arrow key. Again this is not visible due to right arrow button was pressed immediately after clicking correct button previously. This is what the actual level would have look like:
- Level 41
- The answer is in the end of the world! This refers to the small button in the exclamation mark.
- Level 42
- Game Over. Or is it? It's a fake one! Only cheating!
- Level 43
- Lombok means NTB, which is located next to Bali island that is next to the Java island (the wide island), at the bottom.
- Level 44
- It's a trick question. 5 is the same as 1, so click on 1.
- Level 45
- Here it corresponds to the angle of long and short needles of the clock, which is 45 degrees, so click the 45 from level 45.
- Level 46
- It's an egg!
- Level 47
- Same as level 38, but with limited visibility.
- Level 48
- Another cryptic question.
- Level 49
- Rapid click on "RUN" text to make it escape.
- Level 50
- Press one! Not one of the colors, but the "1" key on the keyboard.
- Level 51
- Dodge the obstacles and reach the key to proceed.
- Level 52
- Getting 3 is possible by taking the - from the right equation, placing in the middle of 5 and 2, then clicking it.
- Level 53
- Kapten, awas ada ES!!! (Captain, watch out for ice!!!) Here, press the S button.
- Level 54
- "Kacamata" has 5 distinct characters: K,A,C,M,T.
- Level 55
- Answer: tulis"anini"!! Type "anini" here.
- Level 56
- Same as level 36, except the hidden button is behind the word "BULAN". It reads: "What will happen if a moon slides? There's an answer! :P"
- Level 57
- The mouse need to be rubbed below the 2 exclamation marks.
- Level 58
- Again, another cryptic question.
- Level 59
- Click the colors again. Hope you still remember! But this time it's flipped vertically.
- Level 60
- Click the letters B O N O which is a singer, references to the lyric in level 51.
- Level 61
- Another Nicholas, but this time hit C A G E.
- Level 62
- Do Nothing!!
- Level 63
- Click EVE in this level, because there is a relation with Eve and Adam.
- Level 64
- The correct name is "Parampaa".
- Level 65
- Hope you still remember from level 9, but it's a cartoon character!
- Level 66
- In this level, type "ONE" because SATU=ONE.
- Level 67
- "End this day" refers to the period, "Eye of the day" refers to "Mata Hari"(sun), and clicking the "3".
- Level 68
- Press F1 and F4.
- Level 69
- Click the middle of "HEART", but which one? Should be the text.
- Level 70
- How many runners in "Rules section"? It's 10.
- Level 71
- UP!! Hold Shift+6 until he disappears.
- Level 72
- Catch the number 2 then bring it back to level 7 to fill in the blank.
- Level 73
- Click the storage medium in order from the oldest to newest. (Large floppy, small floppy, CD, Flash drive, HDD)
- Level 74
- Click exactly what it says. (Don't pick Square, red, small, crying)
- Level 75
- Kill Her!!! It means "killing" the text.
- Level 76
- In this level the mouse is programmed to disappear from the game. It can be shown by right clicking the game window. Here we need to point the mouse at the middle of O of the "mouse" text, then the "here" line will guide to the button that should be clicked to proceed. (See image for exact location.) This run simply clicks the green button directly!
- Level 77
- Put the "mouse" text to the box that appears. Don't be fooled by placing "mouse" pointer to the green button! The bomb would appear if the pointer was placed on the top of the green button. After putting "mouse" text into the box, click the box after a while.
- Level 78
- Click the lights when it lights up. Due to the nature of the game, clicking the light the moment it appears on the first frame loses a life. So I need to wait a few frames a bit to proceed.
- Level 79
- Wrong answer, type "Try again."
- Level 80
- The answer is "The Cranberries".
- Level 81
- Count O in the word patiently, but it's unknown why the answer is 13 although there are only 10 Os.
- Level 82
- In this level you click OK, then drag the bomb and click the letter that was covered by the bomb (G in this case).
- Level 83
- Click the "s7op" to proceed, happens when the time reaches the 3rd second.
- Level 84
- Dejavu? Press the "?" key on the keyboard.
- Level 85
- Basic conversation, use lowercases. What level is it? Type the level, respond with a smile afterwards, then conclude with "you're welcome".
- Level 86
- Click the O of the lower 8 of the "Level 86".
- Level 87
- Wait for the key to be inserted to the lock before pressing "Enter". The waiting period is determined whether the mouse is active (moving around).
- Level 88
- In the BSOD Screen, press F8 then choose safe mode.
- Level 89
- Pick the B U K U (Biru, Ungu, Kuning, Ungu), that means clicking blue, purple, yellow, purple books in order.
- Level 90
- Now this is kinda mismatch, or maybe an oversight from the previous level. But clicking the omega button (row 1, column 3) and 69 button (row 3, column 1) proceeds to the next level.
- Level 91
- Before entering level 91, click the "mana saja" text. (Not the anywhere or blank area because that would lose a life.) Then move the character with WASD keys. I had to jump before reaching the exit door because there's an invisible gap that drops the player below.
- Level 92
- rebmemer llits uoy epoH (complete reverse of the colors)
- Level 93
- Count the red buttons. There is also an Math.Random function that determines the red button count.
- Level 94
- The tricky question about Budi family's children name. This is a common Indonesian joke question where the last child's name is the name of the family. The 4th child is Budi.
- Level 95
- Click the button when the background turns green (happens at the last second, when the time shows 00:00).
- Level 96
- Click the differences from 2 pictures.
- Level 97
- Press all buttons that display in 4 bombs. Again there is a Math.Random function here that randomly determines which bomb's button should be pressed. Order of clicking doesn't matter, but I prefer pressing buttons in order.
- Level 98
- Touch the circles. It requires very fast and precision of human's eye, but with TAS it's just as fast as lightning. There are 15 circles, the first circle (that would be on the left) is not shown due to the mouse pre-positioned there.
- Level 99
- This is the "Dark Men Level" that normally requires clicking and clicking (It would swap the letters and becomes Denmark). But here, clicking the 2nd man from the left should proceed.
- Level 100
- Enter the 5 digit code (originally from Masova's twitter account's bio at the time).
Congratulations, the game is beaten!
Other comments
There are some quirks from the Ruffle that involves a text input, such as levels 79,80, 85, and 100. This makes the text input narrower, and some are wider than it would look like in Flash Player.
Possible Improvements
Better clicking speed.
Suggested screenshot: Frame 942, 2817, 3216 or any other frame.
Enjoy!