Submission #10136: r3gamerz's Flash Quiz Parampaa in 03:28.625

Adobe Flash
Quiz Parampaa
libTAS 1.4.6 + ruffle-nightly-2025-09-26
5007
24
441
PowerOn
qp1.swf
207fa3fb05870d662fa2f484919cd134
Command line options: -g gl --no-gui
SHA1 of the game: 90101bc12d0f5171715ae8ad6f872eacc3b8a4e9
Obtained from Flashpoint, with the name qp1.swf

			
Submitted by r3gamerz on 1/6/2026 7:44 PM
Submission Comments

Introduction

Quiz Parampaa is a 2009 Flash video game developed by Bisri Mustova, also known online as Masova. The game features numerous questions ranging from multiple choice, typing, and other clicking type games, and some of the questions veer into either word play or trick questions. Essentially, the game is The Impossible Quiz, but made for an Indonesian audience. It was originally made playable in its own website, parampaa.net, before the Flash client was shut down in 2020.
Note: Maybe the platform should be "Web", since the game was originally on website?
Genre: Puzzle
Emulator used: libTAS 1.4.6 + ruffle-nightly-2025-09-26
OS used: Ubuntu 24.04.3 LTS amd64 Version 6.6.87.2-microsoft-standard-WSL2
SWF info: qp1.swf, hash: SHA1: 90101bc12d0f5171715ae8ad6f872eacc3b8a4e9 MD5: 4177ee556e852c8fea7ff61d17fd4061
Warning: This run involves shooting heads in level 38 and 47. And there's a potential flashing due to navigating a level rapidly.

Level by level comments

There are 100 levels in this game. As for the questions, some are answered as they do, some are tricky. Also note that the game detects whether or not Tab or Ctrl buttons are pressed. If either button is pressed, it will say that's cheating and it will be forced to restart from level 1. Anyway, here goes!
Level 1
Click Start! (obviously the text "MULAI", not the answers).
Level 2
There is a musical note in the background, so this refers to musical note, therefore after G is A.
Level 3
Pick the smallest circle, which is the one on letter "i".
Level 4
naC uoy daer? SEY!! (Backward reading. It says: Can you read? Answer: YES!!)
Level 5
The fifth character of "alfabet".
Level 6
Find the green word in random places. (Note: I performed a disassembly of the code and there is a Math.random function involved which determines the green word.)
Level 7
Which one is not a location? (Jali is an Indonesian word, and not a location)
Level 8
? (Pick the one that is very similar, which is the top right)
Level 9
The color list that we need to memorize. It will be used in various levels of the game.
Level 10
An Indonesian proverb.
Level 11
Death = mati (contained in Matematika)
Level 12
While the answers are exactly the same, the question is all in numbers, so pick A: 10.
Level 13
Since 13 is not is the list of answers, I clicked the 13 in the level 13.
Level 14
Remember the color list from level 9?
Level 15
A cat is always looking for mouse. In this level, press spacebar. Since I pressed the spacebar immediately after clicking the last color in previous level, it is not visible. This is what the actual level would have look like:









Level 16
Go to corner!! This refers to the top right corner. It will be used for the next level.
Level 17
Drag the cockroach to the bottom left corner. Do not let it touch the black. With the harness of libTAS, I can simply position the mouse to the bottom left corner to complete the level.
Level 18
Everyone should know this animal, right?
Level 19
This is a Fibonacci Sequence.
Level 20
Letter sequence. Follow the pattern from the previous letter.
Level 21
Same as level 20, but even more difficult.
Level 22
Cut the wire (but you need to cut the tape instead).
Level 23
Choose the number 23, located in row 3 column 3, in level 23. Coincidence?
Level 24
Hope you still remember! Pick the colors, BUT click on the color's background button, not the color's text. Don't be fooled.
Level 25
Go to the bottom right, don't touch the green, and move to the top left. How? By clicking and holding then reach the button on the top left, then release.
Level 26
Don't blink! However this is hard-coded, which is the bottom left button.
Level 27
What's in level 17?
Level 28
Survive from the asteroids by dodging them.
Level 29
Assemble the puzzle, which reveals the button that needs to be clicked, however I chose not to bother with the puzzle and click the exact spot that puzzle would have shown.
This is what the completed puzzle would look like:









Level 30
There are 20 instances of "5" that appear between 1-100. (55 is considered 2 times)
Level 31
Same as level 25. Approach the left button, click and hold it, move the pointer to the right button, then release.
Level 32
A cryptic question and answer; I even didn't know what that is.
Level 33
Binary code of 33.
Level 34
Hati-hati!! (Hearts!!) Click the lifes (hearts).
Level 35
Hope you still remember again! Defuse the bomb by clicking colors that were shown in previous levels.
Level 36
Drag and drop any button. But the button for next level is behind the "Level 36".
Level 37
Zibba might be a fictional character, the clue is referenced in level 28.
Level 38
Kill him!
Level 39
What level is it here?
Level 40
The right is always right!! Press the right arrow key. Again this is not visible due to right arrow button was pressed immediately after clicking correct button previously. This is what the actual level would have look like:









Level 41
The answer is in the end of the world! This refers to the small button in the exclamation mark.
Level 42
Game Over. Or is it? It's a fake one! Only cheating!
Level 43
Lombok means NTB, which is located next to Bali island that is next to the Java island (the wide island), at the bottom.
Level 44
It's a trick question. 5 is the same as 1, so click on 1.
Level 45
Here it corresponds to the angle of long and short needles of the clock, which is 45 degrees, so click the 45 from level 45.
Level 46
It's an egg!
Level 47
Same as level 38, but with limited visibility.
Level 48
Another cryptic question.
Level 49
Rapid click on "RUN" text to make it escape.
Level 50
Press one! Not one of the colors, but the "1" key on the keyboard.
Level 51
Dodge the obstacles and reach the key to proceed.
Level 52
Getting 3 is possible by taking the - from the right equation, placing in the middle of 5 and 2, then clicking it.
Level 53
Kapten, awas ada ES!!! (Captain, watch out for ice!!!) Here, press the S button.
Level 54
"Kacamata" has 5 distinct characters: K,A,C,M,T.
Level 55
Answer: tulis"anini"!! Type "anini" here.
Level 56
Same as level 36, except the hidden button is behind the word "BULAN". It reads: "What will happen if a moon slides? There's an answer! :P"
Level 57
The mouse need to be rubbed below the 2 exclamation marks.
Level 58
Again, another cryptic question.
Level 59
Click the colors again. Hope you still remember! But this time it's flipped vertically.
Level 60
Click the letters B O N O which is a singer, references to the lyric in level 51.
Level 61
Another Nicholas, but this time hit C A G E.
Level 62
Do Nothing!!
Level 63
Click EVE in this level, because there is a relation with Eve and Adam.
Level 64
The correct name is "Parampaa".
Level 65
Hope you still remember from level 9, but it's a cartoon character!
Level 66
In this level, type "ONE" because SATU=ONE.
Level 67
"End this day" refers to the period, "Eye of the day" refers to "Mata Hari"(sun), and clicking the "3".
Level 68
Press F1 and F4.
Level 69
Click the middle of "HEART", but which one? Should be the text.
Level 70
How many runners in "Rules section"? It's 10.
Level 71
UP!! Hold Shift+6 until he disappears.
Level 72
Catch the number 2 then bring it back to level 7 to fill in the blank.
Level 73
Click the storage medium in order from the oldest to newest. (Large floppy, small floppy, CD, Flash drive, HDD)
Level 74
Click exactly what it says. (Don't pick Square, red, small, crying)
Level 75
Kill Her!!! It means "killing" the text.
Level 76
In this level the mouse is programmed to disappear from the game. It can be shown by right clicking the game window. Here we need to point the mouse at the middle of O of the "mouse" text, then the "here" line will guide to the button that should be clicked to proceed. (See image for exact location.) This run simply clicks the green button directly!









Level 77
Put the "mouse" text to the box that appears. Don't be fooled by placing "mouse" pointer to the green button! The bomb would appear if the pointer was placed on the top of the green button. After putting "mouse" text into the box, click the box after a while.
Level 78
Click the lights when it lights up. Due to the nature of the game, clicking the light the moment it appears on the first frame loses a life. So I need to wait a few frames a bit to proceed.
Level 79
Wrong answer, type "Try again."
Level 80
The answer is "The Cranberries".
Level 81
Count O in the word patiently, but it's unknown why the answer is 13 although there are only 10 Os.
Level 82
In this level you click OK, then drag the bomb and click the letter that was covered by the bomb (G in this case).
Level 83
Click the "s7op" to proceed, happens when the time reaches the 3rd second.
Level 84
Dejavu? Press the "?" key on the keyboard.
Level 85
Basic conversation, use lowercases. What level is it? Type the level, respond with a smile afterwards, then conclude with "you're welcome".
Level 86
Click the O of the lower 8 of the "Level 86".
Level 87
Wait for the key to be inserted to the lock before pressing "Enter". The waiting period is determined whether the mouse is active (moving around).
Level 88
In the BSOD Screen, press F8 then choose safe mode.
Level 89
Pick the B U K U (Biru, Ungu, Kuning, Ungu), that means clicking blue, purple, yellow, purple books in order.
Level 90
Now this is kinda mismatch, or maybe an oversight from the previous level. But clicking the omega button (row 1, column 3) and 69 button (row 3, column 1) proceeds to the next level.
Level 91
Before entering level 91, click the "mana saja" text. (Not the anywhere or blank area because that would lose a life.) Then move the character with WASD keys. I had to jump before reaching the exit door because there's an invisible gap that drops the player below.
Level 92
rebmemer llits uoy epoH (complete reverse of the colors)
Level 93
Count the red buttons. There is also an Math.Random function that determines the red button count.
Level 94
The tricky question about Budi family's children name. This is a common Indonesian joke question where the last child's name is the name of the family. The 4th child is Budi.
Level 95
Click the button when the background turns green (happens at the last second, when the time shows 00:00).
Level 96
Click the differences from 2 pictures.
Level 97
Press all buttons that display in 4 bombs. Again there is a Math.Random function here that randomly determines which bomb's button should be pressed. Order of clicking doesn't matter, but I prefer pressing buttons in order.
Level 98
Touch the circles. It requires very fast and precision of human's eye, but with TAS it's just as fast as lightning. There are 15 circles, the first circle (that would be on the left) is not shown due to the mouse pre-positioned there.
Level 99
This is the "Dark Men Level" that normally requires clicking and clicking (It would swap the letters and becomes Denmark). But here, clicking the 2nd man from the left should proceed.
Level 100
Enter the 5 digit code (originally from Masova's twitter account's bio at the time).
Congratulations, the game is beaten!

Other comments

There are some quirks from the Ruffle that involves a text input, such as levels 79,80, 85, and 100. This makes the text input narrower, and some are wider than it would look like in Flash Player.

Possible Improvements

Better clicking speed.
Suggested screenshot: Frame 942, 2817, 3216 or any other frame.
Enjoy!
Last Edited by r3gamerz 7 days ago
Page History Latest diff List referrers Change Log