YEAH! WALUIGI'S THE WINNER!
This is Mario Party 5, aka the worst Mario Party (to some people). I don't believe that it is a bad game to the series, but does have some broken things that lack the original concept of which the dice roll manipulation which was done on Mario Party's 1, 2 and 3. I'll say that it's the second GameCube Mario Party after Mario Party 4, a better game that didn't add any new characters but had memorable board selections and play style. Mario Party 6 and Mario Party 7 too had much memorable play style and joy of music. All up until Mario Party 8 and the handheld parties which I won't bring up on here. Just for the sake of Mario Party 5, this game has a story mode that's a little too unique. So much so a gecgo code was made to allow players to choose one of the three Koopa Kids over the selected character. Which I still have yet to get that code to work on my shelf.
Alright enough chit chating, let's get explaining!
Main Rules
sorta like Party Mode, Story Mode requires a strong and furious hero like you! Help your character defeat Bowser's Koopa Kids (Red Green Blue) as they carry coins and are able to steal from you. The same amount of coins as theirs is what you're also carrying. So you must clean out their wallet before they clean yours. Neither it be playing minigames or landing on red spaces. This game does have a resource page that explains much more of the setting.
Difficulty
Rather you play on Easy, Normal or Hard, this game's difficulty is much more serious than in Mario Party 4. For instance, Easy difficulty makes TASing this game optional and smoother, I didn't test the Normal difficulty despite beng mentioned above, and then the difficulty this TAS runs by... Hard. Trust me, you wouldn't want to try doing this yourself. It is painful and not a recommended option unless your as crazy as me to settle it down. I almost forgot Intense difficulty in which you unlock after a completed "Hard" story with any character.
Board differences
These copy-pasted boards from Party mode have shrunken, meaning you get a limited amount of spaces with the Koopa Kids. If one touches you, it triggers a dual minigame. The goal is to have a board that is setup to direct Koopa Kids towards each red space If they’re valid, then make a use of an orb that can take up to the maximum of their coins as fast as possible. Minigames do take coins from the Koopa kids, but they slow you down due to the lack of speed that’s given to you in a specific minigame.
More news to come…!
This submission is under the process of an improvement. So may it be delayed until further notice. Timeframe: 3:41 PM
nymx: Claiming for judging.
nymx: Setting to "Delayed" at the request of the author, pending improvements.