Submission #10265: SFan's NES Dig Dug in 03:40.071

Nintendo Entertainment System
baseline
(Submitted: Dig Dug (Japan) (En).nes )
BizHawk 2.11
13226
60.0988138974405
5065
PowerOn
f211728a6f68bf4b91ed719fdf5bcc4658fea543
TAS Timing
Submitted by SFan on 3/14/2026 11:02 PM
Submission Comments
Completes a full loop (15 rounds), RTA only asks to do 12 rounds. Round 16 and above are repeats of 12 through 15. While in the middle of working on my own TAS, I discovered an old attempt that had several better routes and strategies than mine (though ends at 12 rounds) so I replicated what I saw and tried to improve upon that attempt, I was able to save ~2 seconds from it.
  • Like in my arrangement run, I went with the same approach of doing specific routes so that enemies can come towards me.
  • For most of the run I only use the A button, but there are moments that an enemy is really close to me so I use B to stun it sooner.
  • Depending on the direction the enemies are going and where I'm facing (the red shovel on my character for reference), I'll re-adjust myself so that I can pump the enemy sooner.
  • Some of the rocks/boulders are either used to clear a path or to kill an enemy without needing to pump and focus on getting closer to ones further away.
  • You'll notice that I sometimes alternative between directions in the middle of pumping, that's for positioning purposes or if there's overlapping enemies.
Since this game's pretty short I did my best to optimize this but chances are that something slipped my mind or there's a route that I didn't even considered. If improvements do get found and depending on how much is saved you'll need to make some route adjustments.

nymx: Claiming for judging.
nymx: Impressive work. You not only beat the WR RTA time, where 12 levels are played, but you smash it by doing 15! Very quick work!
Accepting to "Standard".

despoa: Processing...
Last Edited by despoa on 4/7/2026 4:23 PM
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