Submission #10365: Tuffcracker & JoshIsCoolio's Genesis Sonic Classic Heroes "Team Hyper" in 24:36.551

Sega Genesis
Team Hyper
(Submitted: team hyper)
(Submitted: scheroes0_15_03e1 0.15.03e1)
BizHawk 2.10
88479
59.922751013550524
38520
PowerOn
97c0ede21d8fde5fdc7ce0474a2eb763965f0ab8
The movie syncs fine on BizHawk 2.10 indeed, though the 2.11 version will desync in the middle of Metropolis Act 2 due to a single lag frame of difference.
			
Submitted by Tuffcracker on 4/16/2026 12:13 AM
Submission Comments
This run aims to complete the game as Team Hyper as fast as possible. This improves upon the current publication by 2,058 frames.
This movie has commentary available in the form of subtitles. This movie also contains flashing lights, which might be harmful to those with epilepsy.

Game Objectives

  • Complete the game as fast as possible
  • Optimize for In-Game Time (IGT)
  • Reduce lag

Comments

Sonic Classic Heroes is a combination of the hacks Sonic 2 Heroes by flamewing and Sonic 1 and 2 by ColinC10. The hack features the ability to choose between Team Sonic or Team Chaotix to play through the entire campaign of both Sonic 1 and Sonic 2. The three characters on Team Sonic have their normal moveset, however Sonic has the ability to be able to dropdash and perform a peelout. Unlike most other hacks that add the peelout, it does not require you to hold up for a specific amount of time. It instead works like the spindash, where one press of the jump button charges it up once.
There is a secret code in the game that, when inputted into the sound test, unlocks Team Super/Hyper. This allows you to start the game with all 14 emeralds and always starts the level with all three characters transformed into their super or hyper forms. Therefore this run could be considered a "new game+" of sorts.

Glitches/Tricks

There is a mechanic in the game where pressing Start + C will kill your partners and call them back to you. This allows for favorable respawns of your partners and it also has the benefit of reducing lag in certain areas, like Labyrinth 1. This can also be used with player 2 and 3's controllers, but it will only kill the player that inputted the combination.
The newer versions of Sonic Classic Heroes fix a lot of bugs and glitches regarding terrain and collision, however this doesn't stop us from having some glitches to play with. Knuckles has a glitch where if he stops gliding on a specific frame before colliding with a wall, the game will pull Knuckles up along the wall until it can put Knuckles back into the level. This is clearly intended to prevent floor clipping with Hyper Sonic or other similar tricks, but this also allows us to skip sections of a level, or even perform a zip if we are dragged into a ceiling.

Notable Moments

Scrap Brain 4

Scrap Brain Act 4 (also known as Final Zone) is the final level of the Sonic 1 half of the game. This boss is notorious for being extremely slow, as you can normally only get one hit in everytime he comes up from the floor. However, there is a window of time where if you hit the boss as soon as possible when he starts coming up, his invulnerability frames run out before he can go offscreen, which opens up a small amount of time where you can hit the boss a second time. Using Hyper Tails' flickies, we can manipulate their position and speed to be able to pull this off repeatedly and kill the boss in half of the time it would normally take.

Sky Chase

Sonic, Tails and Knuckles are going nuts during this autoscroller cutscene! They go so nuts that Knuckles appears detached from Tails as he is being carried, and they even stop the timer in the middle of the level. This made retiming the level difficult, but it was left in for the lolz. The score, which is maxxed out at 9999990, also gets overflowed back to 8034110 somehow.

Improvements + Authors

Stage + ActNew TimeOld TimeImprovementAuthor
Green Hill 111.1711.17No improvementTuff
Green Hill 29.579.57No improvementTuff
Green Hill 316.1216.200.08 improvementTuff
Marble 19.029.030.01 improvementJosh
Marble 29.029.070.05 improvementJosh + Tuff
Marble 315.0215.180.16 improvementTuff
Spring Yard 112.6212.900.28 improvementTuff
Spring Yard 213.2013.580.38 improvementTuff
Spring Yard 322.7322.980.25 improvementTuff
Labyrinth 113.0013.050.05 improvementTuff
Labyrinth 221.8823.081.20 improvementTuff
Labyrinth 324.9325.971.04 improvementTuff
Star Light 111.5311.630.10 improvementJosh + Tuff
Star Light 29.139.150.02 improvementJosh + Tuff
Star Light 315.0015.030.03 improvementJosh + Tuff
Scrap Brain 113.5713.57No improvementTuff
Scrap Brain 219.8820.380.50 improvementTuff
Scrap Brain 31.771.77No improvementTuff
Scrap Brain 428.001:00.0332.03 improvementTuff
Emerald Hill 112.0312.200.17 improvementJosh + Tuff
Emerald Hill 225.2025.420.22 improvementJosh + Tuff
Chemical Plant 113.1213.180.06 improvementTuff
Chemical Plant 223.6323.880.25 improvementJosh + Tuff
Aquatic Ruin 112.5512.580.03 improvementTuff
Aquatic Ruin 220.8520.900.05 improvementTuff
Casino Night 113.4314.000.57 improvementTuff
Casino Night 231.0831.300.22 improvementTuff
Hill Top 120.4520.650.20 improvementJosh + Tuff
Hill Top 225.1225.130.01 improvementJosh
Mystic Cave 114.2014.330.13 improvementTuff
Mystic Cave 220.3320.770.44 improvementTuff + Josh
Oil Ocean 113.7013.770.07 improvementJosh
Oil Ocean 219.6219.800.18 improvementJosh + Tuff
Metropolis 122.9323.520.59 improvementTuff
Metropolis 215.9716.070.10 improvementJosh
Metropolis 333.7334.000.27 improvementTuff + Josh
Sky Chase1:30.17 (timer bugged)2:05.90No improvementJosh
Wing Fortress25.8525.880.03 improvementTuff
Death Egg35.2035.230.03 improvementTuff

Other Comments

Thank you to Mighty for his initial run, and a huge thank you to Josh, not only for the commentary that was put in, but for the collaboration itself! You managed to find so many improvements that were so obvious that I missed them :v

Technical Information

Emulator Used:

  • BizHawk 2.10

GenplusGX Sync Settings

  • Six Buttons: False
  • Control Type - Left Port: Teamplayer

ROM Checksum

  • SHA1: 97c0ede21d8fde5fdc7ce0474a2eb763965f0ab8 (v0.15.03e1 was used due to the instability of 0.15.03f5)

Challenger: Claiming for judging.
Challenger: Fantastic improvements! These small optimizations are great, and the entire Scrap Brain Act 4 is the highlight of the run.

McBobX: Processing...
Last Edited by McBobX 29 days ago
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