Submission #10473: thegugafá's SNES Thunder Spirits in 22:16.349

Super Nintendo Entertainment System
baseline
(Submitted: Thunder Spirits (USA).sfc USA)
bizhawk 2.11
80313
60.0988138974405
2161
PowerOn
b0519f373bde918d5d03d13d6e1b0e82599f9102
Submitted by thegugafá on 5/24/2026 4:23 PM
Submission Comments
This version includes some things, including some new stage
the lag
To avoid lag I should stop shooting As long as I have many enemies
Sometimes I start shooting As long as I have a specific enemy (I don't know how lag works XD)
Strategy
I used the same strategy in the same publication I didn't do anything special
15:58 I manipulated some meteors to fall off the screen to avoid lag (I'm guessing those background meteors are causing the lag)

nymx: Claiming for judging.
nymx: First off...I know what this means now: "The Lag". Wow...speedrunners really have to destroy things to stay alive, but man...the lag is real. So that is one way you've gained so much time over human effort...by not shooting. The other are the quick boss kills at the end of each stage. It appears that you close to 6 minutes cut over human effort, which says a lot for the optimization of this movie. Once again, you have destroyed another auto-scroller game. :) Great job!
Also, uploading a movie file with 2 blank frames trimmed.
Accepting to "Standard".

inconsistent: Processing...
Last Edited by inconsistent 25 days ago
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