Submission #10558: jpgtg19's SNES Super Street Fighter II "Deejay" in 15:04.377

Super Nintendo Entertainment System
Super Street Fighter II
Deejay
Bizhawk 2.11.1
54352
60.0988138974405
1472
PowerOn
Super Street Fighter II - The New Challengers (Japan).sfc
Japan
794886a5ef94466636b97cbba6141fa2e29c2eae
TAS Timing
Submitted by jpgtg19 on 7/3/2026 4:09 PM
Submission Comments
Hey guys, whats up? This might be the first TAS ever to use the Japanese version of Super Street Fighter II, Hope you enjoy it :)

nymx: Claiming for judging.
nymx: While we can certainly review a “Deejay” run—especially since we already have a mode with “Ken”—the "Ken" run is a “Playaround.” Playaround runs are typically slower, which means this submission is not meeting the primary objective of an optimized run. Your run is minutes slower.
Even considering that the player is different and may have different capabilities, the lack of combos is still preventing the pace from improving. Some rounds are faster, but that seems to correspond with increased combo usage.
In addition, your inputs contain a significant number of “blank frames” (478). This is still not sufficient to bring the run up to the required speed for consideration, as you are still minutes behind.
I’m sorry, but we have to reject your run due to optimization.
Rejected.
Last Edited by nymx 22 days ago
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