Submission #10691: CyanTheGamerhog01's GB Squid Game Boy in 07:02.455

Game Boy
baseline
(Submitted: Squid Game Boy 1.1.gb 1.1)
BizHawk 2.11
25235 (cycle count 885951874)
59.734204840115275
1213
PowerOn
992982e622e5ae8ac3003e99629d1516a4bae93d
TAS Timing
7:02:455
Submitted by CyanTheGamerhog01 on 8/25/2026 11:44 PM
Submission Comments

GAME OBJETIVES:

  • Use BizHawk 2.11 and the core Gambatte
  • Beat the game as fast possible
  • Use some glitches
An improvement on the previous TAS for the same game. A fully playable Game Boy adaptation of Squid Game Season 1, made with ❤️ in GB Studio by 64 Bits

COMMENTS:

A fangame based on a series I haven't seen and probably never will... nothing more to say.

GREEN LIGHT RED LIGHT

The most complicated one, in my opinion. The first and main game. The doll starts singing, and when she's watching you, you're supposed to stop moving... or at least you should. I discovered a glitch that lets you move even when the doll is watching you; you just have to stop moving in specific frames and start moving again in the others. In the old version, I only took advantage of this to move in the first few frames. That way, I saved (IGT) 8 seconds.

SUGAR HONEYCOMBS

Quite a challenge... a real challenge. Remove the shape without breaking the cookie. But just like in the series, there's a trick to completing the game more easily (No, not with fire). If you press (A), (B), and (Select) simultaneously, you can access another mode where you can lick the cookie to remove the shape, which is faster. Combining this secret with some synchronized button spamming, you can complete this minigame quite quickly.

LIGHTS OUT

Lights out, and the whole room descends into chaos. A platforming level, it reaches the end where you have a battle against Jang Deok-su (which was easy). I perform the first attack at the start of the movement, and since the enemy loses hitbox during the stun, I can get inside him and hit him when he regains his hitbox; to do this, I have to keep following him.

TUG-OF-WAR

THE DEATHLY ROPE GAME! In the first part, you must press the (B) button as fast as possible. With a coordinated press during unavailable frames, it's quick. In the second part, you must press the (B) button when the bar fills up... the same.

MARBLES

Odd or even?... A number! I WON! Betting the highest possible number of marbles (5) and using the RNG for selection, this was the easiest.

GLASS STEPPING STONES

Tread correctly, or you die It's also simple, no RNG, the windows are the same, and there aren't many of them. Simple.

SQUID GAME

HE SAID IT! HE SAID THE NAME OF THE SERIES! WOOOOH! Ahem... sorry
The final game, another battle against San Woo. Just like Lights Out, the same technique. In the end, they're given the choice to save San Woo or turn their backs and return (Spoiler: it ends the same way, but the second option is faster).
In this case, I decided to do the true ending, which is only achieved in hard mode.
In my experience, GLRL was the most difficult. The rest offer almost no improvement.

Tegron: Claiming for judging.
Last Edited by Tegron 16 days ago
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