Submission #10738: Cephla's GBC Hatsune Miku Bomb Squad in 02:23.662

Game Boy Color
baseline
(Submitted: Hatsune_Miku_Bomb_Squad_v1-3.gbc v1.3)
Bizhawk 2.11.1
8582 (cycle count 301280557)
59.73753714216613
1730
PowerOn
4592070930a50e7f21ec10ecf0ef3d2365aec9a7
TAS Timing
Submitted by Cephla on 9/16/2026 5:09 PM
Submission Comments

Game objectives

  • Emulator used: Bizhawk 2.11.1
  • Aims for fastest completion

Comments

Despite the lack of opportunities for optimisations, I couldn't resist having a look at what a run of this game would like like after first seeing it. Every level requires inputting the same 4, 6 or 9 different cells which you need to cycle through from start to end (can't do end to start) so every level ends up taking the same amount of time. Cells can be changed every two frames and you can move on to the next cell the same frame as changing it, and you have to wait 3 frames instead to start working on the next cell. In later levels where some moves generate more lag frames, you can move one frame before changing the cell you're on and have it change after and at first this looks like it should save a frame each time, but when entering the next level, that time then gets added back on, so there is no point in doing it.

Samsara: Claiming for Miku.
Samsara: Exactly what I wanted to see. Fast bomb defusal with no harm whatsoever coming to God's perfect creation. Accepting!

despoa: Processing...
Last Edited by despoa 24 days ago
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