Submission #1311: AGGRESSiON's NES Super Mario Bros. "warps, walkathon" in 07:02.20

Nintendo Entertainment System
(Submitted: ARN's Super Mario Bros. Speedwalk)
warps, walkathon
(Submitted: Super Mario Bros. (JU) (PRG0) [!].nes unknown)
FCEU 0.98.12
25332
60
43
Unknown
Submitted by AGGRESSiON on 10/11/2006 12:54 AM
Submission Comments
  • Emulator Used: FCEU 0.98.15
  • Uses Warps
  • Abuses programming errors in the game
  • Aims for fastest time without 'B'-Button
  • Genre: Platform

Regarding to Bisqwits Speedwalk recording, i thought it should be possible to do it faster than he. I watched his submission about 100 times to find, where there is a "time" for improvement. I found some, mostly 1-frame-improvement. Soon on recording i noticed, that i forgot about the 21-frame-rule. Nevertheless I TASed it until the end...
There's only a improvement of three frames, but there is an improvement.
About this submission:
  1. played 3 frames faster
  2. kills less enemies
  3. aims for fastest time possible
  4. orienting at Bisqwits walk
LevelFramecount BisqwitFramecount AGGRESSiON
1-115051505
1-225222521
4-123882388
4-224252424
8-140424043
8-223152316
8-322842283
8-435813578
Framecount is when Mario is visible until when Mario hits the pole / is invisble / hits the axe
I nearly forgot, that in the file there are 43 re-recordings counted... At all, there were much more (about 9000).

Bisqwit: Rejected, because
Last Edited by adelikat on 1/17/2022 2:54 PM
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