Submission #1375: Shinryuu's NES Rockman 2 in 25:01.72

Console Nintendo Entertainment System Emulator FCEU0.98
Game Version JPN Frame Count 90103
ROM Filename Rockman 2 - Dr Wily no Nazo (J).nes Frame Rate 60
Branch Rerecord Count 107660
Unknown Authors Shinryuu
Game Mega Man 2
Submitted by Shinryuu on 12/5/2006 8:46:28 PM

Submission Comments
Rockman 2 – Dr. Wily No Nazo!? TAS by Shinryuu
”Ignore my bad english please” (Bisqbot/Bots were not used)
”Fixed version includes”
  • Aims for fastest time as possible
  • Abuses death (see Woodman & Crashman)
  • Abuses screenscrolling
  • Takes damage to save time
  • Abuses programming errors
  • No passwords
  • Manipulates luck
Obsoletes previous run by 76 frames / 1,26 seconds
Time: 90103 frames / 00:25:02 Seconds
Re-Record Count : 107660
”Improvements”
  • Wily 2 – 56 frames were lost (different weapon usage)
  • Wily 3 – 79 frames gained total
  • Wily 4 – 7 frames were lost (i had to play some parts again becouse of pixel-position of item1s / 4 frames were lost to blackscreen)
  • Wily 5 -
  • Airman = 0
  • Heatman = 0 (1 frame lost somewhere after the battle) (same timing as previous version had)
  • Woodman = 0
  • Bubbleman = 0
  • Quickman = 1 frame was lost due the randomness
  • Crashman = 1 frame was lost due the randomness
  • Metalman = 0 frames ? (2 frames were lost somewhere before the teleport)
  • Flashman = 0
  • Wily Machine = 0
Wily 6 - 6 frames were gained due the randomness of pixel-position Wily alien – 0
About my working etc. ( I have spent over 2 years playing Rockman2 and trying to ”study” how everything works correctly)
I decided to work myself this time and I really enjoyed my time while making this. I'm a really big fan of Rockman / Mega Man games, like my friend AngerFist :)
Thanks for everyone who have ”supported” me and watched my special WIPs Special thanks goes to FinalFighter who discovered Crashman and Woodman stage death abusing techniques and to Bisqwit for being nice and helping me out if I asked something :)
About the run ”small talk”
Most of the improvements came from Woodman & Crashman ”death abusing techniques” (glitches saved around 400 frames / 6,66 seconds)
I have told this thing many times in IRC but I need to say it because everyone need to know what happens in my movie. In this movie randomness and frame rule tries to ruin my gameplay *sobs*
NOTE ! I copypasted Bisqwit's insane Wily2 boss fighting.
Please enjoy this stuff !

Bisqwit: Submission file replaced from author's partial remaking. It's now 76 frames faster.
Bisqwit: Accepting (again, Shinryuu had deleted the previous accepted marker), and processing.

Last Edited by admin@tasvideos.org on 1/1/2022 6:13 PM
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