Submission #1818: Cardboard's Genesis Robocop vs. the Terminator in 14:06.92

Sega Genesis
(Submitted: Robocop Versus The Terminator)
baseline
(Submitted: Robocop Versus The Terminator (U) [!].bin USA)
Gens 9.5b
50815
60
12169
Unknown
Submitted by Cardboard on 12/28/2007 1:03 AM
Submission Comments
Robocop fell out of his bed. The Terminators. The fight with ED-209. The flying head. Had it all just been a terrible dream? Soaking wet from sweat, Robocop went to the fridge to get some cool oil, only to find out that he was all out of it. Robocop sighed. It was time for the weekly trip to the auto mechanics. Dirty work, but it had to be done. He still had vague memories of his dream in the back of his head. All the blood and gunfights. Robocop shook his head. It was just a dream.
He grabbed his basket and headed for the door. As he opened it, a cruel feeling of deja vú hit him. There was blood, thugs and Terminators around every corner. Robocop dropped his basket and pulled out his gun. It was time to re-live the dream. And Robocop was in his most destructive mood.

  • Gens 9.5b
  • Aims for fastest time
  • Plays at the hardest difficulty
  • Takes damage to save time
  • Dies for the sake of hilariousness
  • Etc.

The main reason why I decided to redo this run was because I felt that I did not show enough of the game the last time, especially not in the last levels where I only tried to stay alive, and therefore left a lot of enemies unwounded. However, as a lot of you guys know, when redoing a run, you are bound to find something new, and this time, I discovered some strange ladder grabbing, among others. It seems that the ladder grabbing is affected by which weapon Robocop is carrying. Hooray!
In the end, this one ended up 1521 frames faster than my previous submission, mostly thanks to exterminating ED-209 a lot faster by using the Weapon Wield.

The heaviest glitch in this game incoming, the Weapon Wield*.
Weapon Wield is some strange glitch. As we know, Robocop can carry two weapons and switch between them whenever he feels like.
Well sometime during level 8, when picking up the Plasma Rifle, I shot the first Terminator with the handgun, but switched to the Plasma Rifle before the handgun bullet hit, and the Terminator was instant killed, with a Plasma Rifle-animation, by a handgun bullet. This was amusing enough and made me restart.

Level 1: Robocop sets off on his quest to re-run his dream, and this time climbs the first high building and finds a brand new Rocket Launcher. Oh sweet beans! In some strange way, I gained 3 frames in this level, possibly because having the Rocket Launcher when grabbing the last ladder before the rail. As usual, the Grenade Launcher is found behind a window and nukes the first fat man.
Level 2: This time Robocop finds a cigarette lighter, the XXL-version! It is only used a few times because it lags a whole lot, but I felt that I should show it. Other than that, the level is like the last time. In the end, the level ends up 12 frames faster, 6 of them against the boss.
Level 3: He is at it again! Random vandalism and mostly ladder optimizations gained 27 frames, and the rail grab before the boss gained 8 frames, making it 50 ahead overall after this level.
Level 4: Just like in his dream, Robocop took the long trip around to the Toxic Dump where he shoots exhaust fumes from hugenormous barrels of toxic waste no to take damage from them. Man, did I just construct that sentence? I sure did! The game is stupid, but it's not hamster stupid**! Random frame whoring gained 12 frames, and the boss shows his best side as always. The dead side. 82 ahead.
Level 5: There and back again! This time, however, Robocop forgot the Rockets. Oh the damned noes! Will he make it out alive?
...well yeah.
With the Weapon Wield-glitch, this boss dies. A lot. It made ED-209 fall 680 frames faster, making the run 805 frames ahead at this point.
Level 6: Back in the caverns, just like in the dream! Same tactics as last time, 61 frames gained due to some better ladder-grabbing, making it 866 ahead.
Level 7: Hell all over again. This time, it got even insaner towards the end due to the Grenade Launcher being harder to use than the Laser. Good will and a bit of luck with a not spawning Terminator, however, made me save 123 frames, making it 989 ahead.
Level 8: Nothing new happening here except the Grenade Launcher kicking some ass all through the level. In the end, Robocop falls down in the lava again, but this time he picks up an extra life as he dies! He may be synthetic, but he's not stupid. Or... ehm... 180 frames gained overall, 1169 ahead.
Level 9: 74 frames faster. 61 of those against the boss, 1243 ahead.
Level 10: 278 frames faster, most of it against the boss, ending this run 1521 frames faster than the old run.
I might add that the death before the long rail in this level was the fastest way to deal with the problem, since killing the enemies and doing a Death Slide on the rail and not after it was about 40 frames slower.
The world is once again saved by this man who looked hideous even in life and death did not do his looks any good. Cheers!

A million thanks to SprintGod for feeding me memory addresses, and a lot of thanks to Maximus for the TAS Editor which saved me a lot of trouble every now and then.

* 
This is the name I have given this glitch, but it turns out that SprintGod discovered it way before me, so he is the one who should name it, if it is about to have an official name.
** 

adelikat: Nice improvement to an already accepted submission. Thus, accepting.

adelikat: Processing.
Last Edited by TASVideoAgent on 8/18/2012 9:05 PM
Page History Latest diff List referrers