Submission #1829: HHS's NES Tom & Jerry in 08:37.22

Nintendo Entertainment System
baseline
(Submitted: Tom & Jerry (and Tuffy) (U) [!].nes USA)
FCEU 0.98.12
31033
60
10205
Unknown
HHS
Submitted by HHS on 1/13/2008 7:34 AM
Submission Comments
Jerry is on his way to earning his ninja degree, and this time, he's serious.
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Emulator used: FCEU 0.98.15
Many new tricks and shortcuts have been found that made the game less dull and in total saved 64.07 seconds compared to the previous movie.

Stage times

Times are measured from the moment the screen has faded completely in until it starts to fade out.
StageTimeImprovement
1-11:02.450:12.08
1-20:46.520:03.17
1-30:04.730:00.60
2-10:34.530:11.98
2-20:41.730:00.52
2-30:06.220:00.48
3-10:13.970:00.65
3-20:55.350:00.93
3-30:08.900:00.22
4-10:23.680:09.32
4-20:52.970:04.82
4-30:15.580:00.25
5-10:25.520:00.95
5-20:32.150:13.90
5-30:34.430:03.48

Stage comments

Stage 1-1: Basement

Besides some minor improved jumps, lag optimization and damage boosting from the second spider, a new huge shortcut was found,

Stage 1-2: Drain pipes

This stage begins with some manipulation to get the water and the snail on the next floor acting reasonably. When I was getting close to the end, I discovered that Jerry was secretly the Prince of Persia in disguise, and could walk on the ceiling over everything. This meant that I had to do everything over again so I could take damage from the spider in 1-1.

Stage 1-3: Sink

Saving some time by managing to hit Tom twice during the first jump.

Stage 2-1: Kitchen

I'm crashing through the floor using a bug. When you're exactly 1 pixel below the floor and holding the cord, and press down, the game assumes that the floor is on the next row, 8 pixels too far down, and tries to land Jerry there. This sends him plummeting down through the next floor.

Stage 2-2: Tree

Nothing new here, just better and more daring jumps.

Stage 2-3: Wasp hive

This fight required some acrobatics. Somehow, I managed to hit the platform at the corner so that my throwing animation was interrupted, allowing me to fire another marble immediately.

Stage 3-1: Roof

Okay, I don't know what the author of the old movie was doing playing with that leaf, so I didn't.

Stage 3-2: Chimney

This has some more ceiling-jumping, which helps with avoiding damage.

Stage 3-3: Furnace

Just a few frames saved by smoother firing.

Stage 4-1: Living room

An amazing, impossible jump saves the day. Well, maybe not a day, but at least a few seconds. I don't need to take the cheese either, because of my ceiling-jumping in 3-2.

Stage 4-2: Wall

Apparently, this is Jerry's "home". I guess he at least won't be getting any burglars there. The jumping through the walls is more optimized, and there is a slight route change.

Stage 4-3: Dynamite

I didn't know that they produced dynamite bars in that size. The hits are managed such that the fight ends earlier than before.

Stage 5-1: Bathroom

Jerry isn't some wuss punk like Mickey Mouse, he's a real mouse and isn't afraid to jump from 20cm heights, as always.

Stage 5-2: Attic

Well, here I really don't know what the author of the old movie was thinking. I avoid the strange detours at the start and I also jump from the chain to the beam instead of going below and around it.

Stage 5-3: Showdown

I managed to get in a few more hits in some of the positions Tom appears in.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Tom & Jerry (and Tuffy) (U)
  • I updated it to Tom & Jerry (and Tuffy) (U) [!].nes

adelikat: Nice improvement. Accepting + Encoding.
Last Edited by TASVideoAgent on 11/6/2008 9:15 AM
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