Jerry is on his way to earning his ninja degree, and this time, he's serious.
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Emulator used: FCEU 0.98.15
Many new tricks and shortcuts have been found that made the game less dull and in total saved 64.07 seconds compared to the previous movie.

Stage times

Times are measured from the moment the screen has faded completely in until it starts to fade out.
StageTimeImprovement
1-11:02.450:12.08
1-20:46.520:03.17
1-30:04.730:00.60
2-10:34.530:11.98
2-20:41.730:00.52
2-30:06.220:00.48
3-10:13.970:00.65
3-20:55.350:00.93
3-30:08.900:00.22
4-10:23.680:09.32
4-20:52.970:04.82
4-30:15.580:00.25
5-10:25.520:00.95
5-20:32.150:13.90
5-30:34.430:03.48

Stage comments

Stage 1-1: Basement

Besides some minor improved jumps, lag optimization and damage boosting from the second spider, a new huge shortcut was found,

Stage 1-2: Drain pipes

This stage begins with some manipulation to get the water and the snail on the next floor acting reasonably. When I was getting close to the end, I discovered that Jerry was secretly the Prince of Persia in disguise, and could walk on the ceiling over everything. This meant that I had to do everything over again so I could take damage from the spider in 1-1.

Stage 1-3: Sink

Saving some time by managing to hit Tom twice during the first jump.

Stage 2-1: Kitchen

I'm crashing through the floor using a bug. When you're exactly 1 pixel below the floor and holding the cord, and press down, the game assumes that the floor is on the next row, 8 pixels too far down, and tries to land Jerry there. This sends him plummeting down through the next floor.

Stage 2-2: Tree

Nothing new here, just better and more daring jumps.

Stage 2-3: Wasp hive

This fight required some acrobatics. Somehow, I managed to hit the platform at the corner so that my throwing animation was interrupted, allowing me to fire another marble immediately.

Stage 3-1: Roof

Okay, I don't know what the author of the old movie was doing playing with that leaf, so I didn't.

Stage 3-2: Chimney

This has some more ceiling-jumping, which helps with avoiding damage.

Stage 3-3: Furnace

Just a few frames saved by smoother firing.

Stage 4-1: Living room

An amazing, impossible jump saves the day. Well, maybe not a day, but at least a few seconds. I don't need to take the cheese either, because of my ceiling-jumping in 3-2.

Stage 4-2: Wall

Apparently, this is Jerry's "home". I guess he at least won't be getting any burglars there. The jumping through the walls is more optimized, and there is a slight route change.

Stage 4-3: Dynamite

I didn't know that they produced dynamite bars in that size. The hits are managed such that the fight ends earlier than before.

Stage 5-1: Bathroom

Jerry isn't some wuss punk like Mickey Mouse, he's a real mouse and isn't afraid to jump from 20cm heights, as always.

Stage 5-2: Attic

Well, here I really don't know what the author of the old movie was thinking. I avoid the strange detours at the start and I also jump from the chain to the beam instead of going below and around it.

Stage 5-3: Showdown

I managed to get in a few more hits in some of the positions Tom appears in.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Tom & Jerry (and Tuffy) (U)
  • I updated it to Tom & Jerry (and Tuffy) (U) [!].nes

adelikat: Nice improvement. Accepting + Encoding.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This topic is for the purpose of discussing #1829: HHS's NES Tom & Jerry in 08:37.22
Joined: 7/26/2006
Posts: 1215
I've never played this game so these are just probably-wrong possible improvements: The route in the drain pipes level looks like it could be shorter. I'm thinking near the end when you go all the way right, up and then left again, there was a pipe leading that you go under and over... why not just go up there? Also you had health to spare in the level with the leaves that come up out of tiny groudn holes but sometimes you would stop to avoid getting hit. Wouldn't taking damage save time? Also this game has atrocious level design. I wonder how many other games have the ceiling hopping glitch... Well, I was entertained and this is over a whopping 10% faster than its predecessor so easy yes.
HHS
Active player (282)
Joined: 10/8/2006
Posts: 356
Any other routes there would have required saving my bubble gum for it, resulting in an even bigger detour at the start. In 3-2 I avoided taking damage because I needed the health for 4-2, and the cheese in 4-1 would be a bit out of the way for me.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1043] NES Tom & Jerry by HHS in 08:37.22
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
THis was nice to watch. The music was good and the glitches were ok. I'll vote yes.
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J.Y
Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Niec movie. I like it very well !
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11267
Location: RU
HD encode Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
XTREMAL93
He/Him
Active player (388)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
very nice!
Joined: 6/1/2017
Posts: 1
I know that this TAS run is ages old, but I think the Japanese version would be faster since it is made way easier. For example you would be able to abuse taking damage much more since the health is full on the start of each stage and there are less enemies to dodge. Also, do you think that the glitch in 2:30> is humanly possible to trigger or are the button presses frame perfect?