Submission #2012: jnx's N64 The Legend of Zelda: Ocarina of Time in 1:12:36.18

Nintendo 64
(Submitted: Legend of Zelda: Ocarina of Time)
baseline
(Submitted: Legend of Zelda, The - Ocarina of Time (U) (v1.0) [!].z64 USA v1.0)
mupen64-rr 8
261371
60
11095
Unknown
jnx
Submitted by jnx on 6/16/2008 5:24 PM
Submission Comments
  • Video: Jabos Direct 3D8
  • Input: Jabos Direct Input 7 1.6
  • Sound: Jabos Direct Sound 1.6
  • RSP emulation plugin
Hello, this is my first tas i submit to TASvideos.
I love the Zelda games and thought this game needs a TAS after all these new discoveries. My goal was a near perfect run but Oot ruined it. I had over 20desyncs while doing it and it was pain to redo half of the game. It's a known problem of oot and heres my solution: just wait some frames after entering a new area or closing the inventory. If u move to early, it desyncs. I think the movie is ok for my first tas and the whole desync problems with it. The worst part of the game is the forest escape: i know the one nut hover trick and i performed it once (it took ages), then i was shocked that the file descyncs and the jump wasnt saved :(. I wasn't feeling like redoing it so i took the easy way (sry for my lazyness). There is a big problem with all the savewarps in the demonstration run. Mupen cannot softreset so i needed to do it in one file. after i received the master sword i jumped through the hall of time wall so i can save after my death,restart and escape the hall of time room.
I hope it will be accepted but if not its ok, I was just to lazy.
JNX

adelikat: Fixed ROM and Game name (and fixed up the text/formatting a bit).

adelikat: According to the Guidelines: If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected.
It has been established that Groobo's movie does complete the game faster even after factoring timing differences and save warping. Therefore, I am rejecting this submission.
Last Edited by adelikat on 9/13/2023 6:52 PM
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