Well, its finally here. I present to you the first Nintendo DS Tool Assisted Speedrun.
The emulator used is DeSmuME 9.2rr which can be found here.
Notes
- Getting the flag at the bottom is faster than the top.
- 1-1 - I slowdown at the end in order to manipulate the flying ? on the map screen. This is necessary in order to get the blue shell
right away.
- 8-4 - I take damage in order to avoid fireworks. Also I wanted to take damage to lose the blue shell so that I have some levels
without an overpowered item. The blue shell is less impressive in the basic "run to the right" levels.
- 8-6 - More slowdown to avoid fireworks.
Time comparisons to the 23:55 console speedrun (by SDA timing).
Since I wasn't able to compare frames to a speedrun, I used the game clock. For reference, the speedrun can be found
here.
Time remaining in each level. Speedrun vs TAS.
- 1-1 370 370
- 1-2 353 356
- 1-C 450 463
- 5-1 362 363
- 5-2 362 363
- 5-G 321 328
- 8-1 268 268
- 8-2 243 247
- 8-F 440 447
- 8-3 302 306
- 8-4 264 265
- 8-F 472 476
- 8-5 265 268
- 8-6 353 366
- 8-7 354 359
- 8-8 371 374
- 8-F2 325 325
Special Thanks
- The rest of the desmume rerecording branch team: Paul_t and Zeromus
- choronorox for his very impressive speed run
- The rest of the desmume team who have really turned around this emulator and turned it into something nice.