Submission #2241: adelikat's DS New Super Mario Bros. in 26:27.50

Nintendo DS
baseline
DeSmuME 0.9.2
95250
60
7286
Unknown
0434 New Super Mario Bros.nds
Submitted by adelikat on 4/30/2009 5:19:45 AM
Submission Comments
Well, its finally here. I present to you the first Nintendo DS Tool Assisted Speedrun. The emulator used is DeSmuME 9.2rr which can be found here.
You can watch the movie via youtube part1, part 2, part3. Thanks to paul_t!

Notes

  • Getting the flag at the bottom is faster than the top.
  • 1-1 - I slowdown at the end in order to manipulate the flying ? on the map screen. This is necessary in order to get the blue shell
right away.
  • 8-4 - I take damage in order to avoid fireworks. Also I wanted to take damage to lose the blue shell so that I have some levels
without an overpowered item. The blue shell is less impressive in the basic "run to the right" levels.
  • 8-6 - More slowdown to avoid fireworks.

Time comparisons to the 23:55 console speedrun (by SDA timing).

Since I wasn't able to compare frames to a speedrun, I used the game clock. For reference, the speedrun can be found
Time remaining in each level. Speedrun vs TAS.
  • 1-1 370 370
  • 1-2 353 356
  • 1-C 450 463
  • 5-1 362 363
  • 5-2 362 363
  • 5-G 321 328
  • 8-1 268 268
  • 8-2 243 247
  • 8-F 440 447
  • 8-3 302 306
  • 8-4 264 265
  • 8-F 472 476
  • 8-5 265 268
  • 8-6 353 366
  • 8-7 354 359
  • 8-8 371 374
  • 8-F2 325 325

Special Thanks

  • The rest of the desmume rerecording branch team: Paul_t and Zeromus
  • choronorox for his very impressive speed run
  • The rest of the desmume team who have really turned around this emulator and turned it into something nice.
Last Edited by adelikat on 9/15/2023 11:31 PM
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