Submission #2471: veup's GBC Tetris DX in 00:35.18

Game Boy Color
baseline
VBA-rr v21
2111
60
6706
Unknown
Tetris DX (JU) [C][!].gbc
Submitted by veup on 11/26/2009 3:07:34 PM
Submission Comments

Summary

  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v21
  • 40 lines mode, level 9, height 5
  • Aims for fastest time
  • Manipulates luck
  • Genre: Puzzle

Description

This is a 241 frame (4.02 second) improvement over the current published run.
Most of the improvement came from luck manipulation. The block sequence is affected by operations (slide, rotate, drop) or pressing Select to show/hide the next piece. This makes it possible to get some but not all kinds of tetrimino you need without losing any frames. Actually, I just tried hundreds of fastest (or at most 1 frame slower) inputs of the single placement. I also made the platform like NES Tetris, so that I could save three frames per tetris. It's a small improvement, but entertaining to watch.
Thanks to all GBC and NES Tetris runs. I hope you enjoy.

cpadolf: Accepting as an improvement to the published run.
Last Edited by Cpadolf on 11/28/2009 7:04 PM
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