Submission #2549: zggzdydp's N64 Mystical Ninja Starring Goemon in 2:04:49.35

Console Nintendo 64 Emulator mupen64 0.5 re-recording v8
Game Version USA Frame Count 449361
ROM Filename Mystical Ninja Starring Goemon (U) [!].z64 Frame Rate 60
Branch Rerecord Count 90080
Unknown Authors zggzdydp
Game Mystical Ninja Starring Goemon
Submitted by zggzdydp on 1/25/2010 3:25:41 PM

Submission Comments

Summary

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Emulator used Mupen64 0.5

About the game

Mystical Ninja Starring Goemon released by Konami for the Nintendo 64 in 1998 in North America. The story follows Goemon's struggles to prevent the Peach Mountain Shoguns from turning Japan into a fine arts theater. The plot calls for three cinematic musical features and battles between giant robots, like other Goemon games, it's peppered with surrealist humor and anachronisms. This is detail.

About the run

The game walkthrough is very long, in the run I basically followed the original walkthrough. But in the process I used somes tricks which are saved some time.

Tricks:

I used a glitch to enter oedo castle, it saved a little time. However I don't know specifically how it works.
Jumping climb, this is a very useful trick, it makes the hero jump on some cliffy slopes as shortcut. The greatest time savers are that I used it to skip the first impact battle and level 2 weapon.
For some high platforms, attack while jumping will makes it much quicker for the hero to get onto the platforms.
Use Goemon's gold coin and Sasuke's cold kunai while jumping could makes they jump farther.

Questions you may ask:

Why did you collect so many ryoes in oedo castle? -Because I must buy something which is very expensive.
Is it possible to skip Sasuke's cold kunai in festival temple castle? -No, some platforms will not appear if you don't get cold kunai.

Possible improvments:

Some movements are not precise enough especially beginning part, Mitjitsu also noticed this. Honestly I found the longer jump trick when I've done half of the run, so it means I miss use it in the previous part... 10 seconds may be lost, no idea.
Anyway hope you enjoy.

adelikat: The audience likes it and the improvements seem to be minor, thus I will accept.

Last Edited by adelikat on 2/10/2010 2:22 AM
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