Submission #2597: Aqfaq's GBC Survival Kids in 06:13.15

Game Boy Color
baseline
VBA-rr
22389
60
4103
Unknown
Survival Kids (U).gbc
Submitted by Aqfaq on 3/11/2010 3:39:02 AM
Submission Comments
Hi! Here is a casual TAS of Survival Kids, which was recorded a while ago. Thanks to KaitouKid and LSK for the idea.
The game is about a dude who gets trapped on an island and tries to survive/escape. There are multiple endings in the game. This TAS aims for the fastest ending.
The gameplay resembles some Zelda title with less fighting. Actually, no fighting happens at all, because enemies were avoided here. The only interesting trick is skipping a cutscene by restarting the game just before stepping onto a cutscene triggering tile. When the game restarts, the player is already standing on the tile, so the cutscene won't be activated and the player can continue walking to the next tile. This trick is used twice on the same spot, but on the third time it was actually faster to let the cutscene happen.

Route

Here is a breakdown of the important events. Being able to skip any of these steps might result in a timesaver.

Jungle

  • get backpack (knife, radio, matches)
  • equip knife
  • get tree bark
  • restart game to skip a cutscene
  • get stick
  • get big stick
  • sleep to advance time (to make a timed obstacle disappear)
  • merge tree bark with stick to make kindling
  • use big stick to move a boulder
  • retrieve backpack from the stealing monkey
  • get tree sap
  • get stick
  • use big stick to move a boulder

Cave 1

  • merge tree sap with stick to make torch
  • use kindling
  • use torch (because it isn't possible to walk in the dark)
  • get stick

Cave 2

  • use kindling
  • use torch
  • get iron chunk

Jungle

  • merge stick with iron chunk to make an axe
  • equip axe to cut trees
  • get battery
  • use big stick to move a boulder
  • merge radio with battery
  • use radio (to get information about an ongoing search)
  • restart game to skip a cutscene
  • build S.O.S. sign
  • sleep (this is forced by the cutscene that was skipped earlier, but now it saves time to not skip it, because we want to sleep anyway)
  • sleep again (all this sleeping is done just to wait a helicopter to appear)
  • go to the beach and get saved by a helicopter (Eh, the player character says he feels sleepy in the helicopter, after sleeping two days straight!)

Movie classes

  • Uses a game restart sequence
  • Takes damage to save time (I'm not sure if this counts, but damage is taken near the end from the lack of water. Avoiding thirst would waste about a second.)
  • Genre: Adventure

adelikat: Replacing submission file with a 172 frames faster version at author's request.
Last Edited by Aqfaq on 3/27/2010 5:45 PM
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