Submission #2671: sparky's SNES Rockman 7 "100%" in 41:44.50

Console Super NES Emulator Snes9x
Game Version JPN Frame Count 150270
ROM Filename Rockman 7 - Shukumei no Taiketsu! (J) Frame Rate 60
Branch 100% Rerecord Count 64890
Unknown Authors sparky
Game Mega Man 7
Submitted by sparky on 5/15/2010 1:09:26 PM

Submission Comments
This is my first TAS video.
Emulator used: snes9x rerecording 1.43 v17
<smile video (need registration)>
<smile video (NOT need registration)>
<100% Item Locations>
  • Freeze Man: Rush Search, Exit, H
  • Burst Man: R
  • Cloud Man: U, 1st Proto Man Meeting
  • Junk Man: S, Rush Jet
  • Turbo Man: Adapter Booster, 2nd Proto Man Meeting
  • Slash Man: Beat
  • Spring Man: Auto's Bolt
  • Shade Man: Protoshield, Weapon Balancer
This movie uses (J) ROM. There are two reasons:
The points of (J) ROM different from (U) ROM is:
  • At (J) ROM, there three character "Dr. Light, Roll, Auto" in the conversations after stage clear. At (U) ROM, there are only Dr. Light. (Their conversations length are different from the others, so it needs a few frames for luck manipulation.)
  • (J) ROM's conversations are faster than (U) ROM.
<comment>
  • I succeeded that wall climbing speed is faster than any% run.
  • In Spring Man stage, I found shortcut to get Auto's Bolt.
  • Using the Ghosts and Goblins music in Shade Man stage is faster 10 frames than not using.
  • In Shade Man stage, I shortcut the middle boss by using Rush Jet.
  • It can't be fast that using the Super Adapter at battle with Bass.
  • In Wily stage4, it is possible ignore elevator by using up + down sliding when elevator's position is most up.
  • Battle with Wily Capsule is optimized more than any% run.

FractalFusion: Well done. Accepting for publication alongside the existing any% run.
Velitha: Processing...

Last Edited by sparky on 7/10/2011 1:33 PM
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