Submission #2861: nfq's GBA Golden Sun: The Lost Age "No retreat glitch" in 6:30:44.40

Game Boy Advance
(Submitted: Golden Sun - The Lost Age)
No retreat glitch
(Submitted: No retreat glitch)
(Submitted: Golden Sun - The Lost Age (UE) [!].gba USA/Europe)
VBA-rr
1406664
60
12357
Unknown
nfq
Submitted by nfq on 10/7/2010 12:13 AM
Submission Comments
Lost age is the sequel to the first Golden sun. It's a pretty typical RPG which takes inspiration from mythical things like Atlantis, alchemy and magic. It's got some pretty good music too.
I made this ridiculously long TAS a couple of years ago. I didn't use the "Retreat glitch" which allows you to pretty much skip all dungeons. It would probably save a couple of HOURS of time since the dungeons are so long. The ingame time of this run is 6:01.
You can't skip random encounters in this game. Sometimes I fight instead of running away because running away would take a longer time.
I use a glitch to "walk on lava" in the Magma Rock dungeon, but other than that I don't think there's any glitches used.
I use resets several times to warp from a dungeon back to a sanctum.
The vbm movie file has some desync issues. It worked nice when I had made the TAS, but later when I accidentally screwed up my computer and had to format my harddrive, the TAS was lost, and when I recovered it, I guess it got messed up somehow. But at least one user (badpotato) got it to work, and he made a mkv of it which you can download on the topic: Forum/Topics/8159
I also made some hex-editing which made it sync for me almost to the end.

adelikat: Claiming for judging

adelikat: Rejecting based on technical quality.
Last Edited by adelikat on 9/20/2023 1:43 AM
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