Submission #2871: Ilari's DOS Mario & Luigi in 03:22.98

DOS
baseline
(Submitted: 3d1bed3b9e8b5eb9b136b46a6dd5ee1a unknown)
JPC-rr 11
12179
60
1988
Unknown
Submitted by Ilari on 10/10/2010 1:12 AM
Submission Comments
(flowplayer module removed)

General

  • Emulator used: JPC-RR r11 (should also sync in r11.1-r11.2).
  • No special settings
  • Complete all 6 levels (no warps, no passwords)
  • Does not use death
  • Aims for fastest time

About game:

Mario&Luigi is fanmade freeware PC Mario game.

Why I did this:

<bad reason>It's mario game!</bad reason>

BIOS/OS/game versions used:

The BIOS/OS versions are identical to 2651S.
imageinfo report about game image used:

General data:

FieldValue
NameMario&Luigi
File name/home/Ilari/repositories/jpcrr/disklibrary/Mario&Luigi
TypeHDD
Tracks16
Sides16
Sectors63
Total sectors16128
Primary extent size1196
Storage Method3
Sectors present164
Claimed Disk ID3d1bed3b9e8b5eb9b136b46a6dd5ee1a

File table:

TimestampMD5SizeName
N/AN/A3/
199001010000004d7193fd42cf1cfc225d782ff1d67c36215/FILE_ID.DIZ
19900101000000de9cfe83798f5c24b838c1956139e77657397/MARIO.EXE
199001010000003d154c162680d94b1872ac30377025832292/README.TXT

Tricks:

Cornerboosting:

If you hit corner of block, Mario will go bit inside the block and get ejected. This will gain 2 frames per pop if done correctly.

Left+Right:

Pressing left+right simultaneously causes Mario to turn instantly.

Per level comments

Level 1

Entering the pipe is faster than doing the straight route (additionally the straight route has nasty piranha plant).

Level 2

One can do the beginning section faster but then wrongly timed piranha plant will ruin everything. Now I can just barely enter the pipe without dying.

Level 3

Only two corner boosts are possible. Rest send mario to pit or to some other very undesirable place...

Level 4

That piranha plant prevents entering pipe. Otherwise some close calls but otherwise nothing special. 3 corner boosts (one can't get three boosts in row from that three block sequence due to insufficient spacing).

Level 5

Nothing special...

Level 6

The first section gets 4 corner boosts (the section does continue, but continuing would be time loss). Cornerboosting before the 6 tall cliff really loses 6 frames. There's forward pipe, but it will lose time (even without the piranha plant messing things up). Oh, and in the end, one can pull off left+right to save about 3 frames.

Screenshot suggestions:

Entering the pipe with piranha plant (in level 2).

Nach: This run provides only a miniscule amount of entertainment. The game while technically impressive for what it does with few resource requirements, feels very much like an incomplete demo. Runs need to impress, and this game doesn't seem to provide much of an opportunity to do so. Rejecting.

Nach: Accepting for vault.
Last Edited by Samsara on 1/2/2022 11:28 PM
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