Submission #2939: Masterjun & Dawn (Regnum0nline)'s SNES Super Mario World "small only" in 14:13.72

Super Nintendo Entertainment System
small only
Snes9x
51223
60
21496
Unknown
Masterjun
(Additionally: Dawn (Regnum0nline))
Super Mario World (U) [!].smc
Submitted by Masterjun on 12/16/2010 6:55:20 PM
Submission Comments
Super Mario World is a game that is very well known. There are helpful glitches, but only as small, you can't do everything.

Game objectives

  • Aims for the fastest time
  • Abuses programming errors
  • Emulator used: Snes9x 1.43 v17 svn123

Comments

This run is the first run of this type. There is another small only run, too, but the other run is a 100% run, that means all possible levels, because you can't do all levels as small Mario. Because of that, we can't use the same route as the normal run. Star World 1 can only done as big mario, because you must destroy the blocks with spin jumps, but with small Mario you can't destroy them.

Tricks used in this run

We used many of glitches and tricks, and in this section we want to explain them. All are explained in the Game Resource of Super Mario World, too.

Hopping glitch

When you run (hold Y/X and >), your speed oscillates. 36 > 35 > 36 > 35 > 37 and then again from the beginning (36, 35, 36, 35, 37, 36, 35...). If you sprint it's the same (48, 47, 48, 47, 49, 48, 47...). If you stop holding > in the air, your speed stops, too. But to hold this speed, you must jump the first frame you touch the bottom. With this method, you can hold a speed of 37/49.

6/5

This needs a longer explanation. Here it's explained good :)

Walljump

If your speed is at least 33 you can jump off a wall. You must be pushed in a wall 3 pixels and you must be exactly at a block boundary (every 16 pixels). Mario "catches" the wall, that means Mario stands on the wall. This frame you must jump.

1/1

In the water, your speed oscillates, too (16, 15, 16, 15, 17) or with an item (32, 31, 32, 31, 33). If your speed is on his maximum (17/33) press one frame < and the next > again and then < and >,<,>,< and so on. Then your speed oscillates only between 15/31 and 17/33 so it's more than the normal because: (16+15+16+15+17)/5 = 15,8 and (15+17)/2 = 16

Stage by stage comments

Yoshi's Island 2

A "straight through" Level.

Yoshi's Island 3

Here, we used 6/5 because we get some boost of the moving platforms

Yoshi's Island 4

A shell used to be faster than jump in the water

#1 Iggy's Castle

A P-Switch used to be faster than jump on the climbing things :)

Donut Plains 1

Used a shell to jump up to the keyhole

Donut Secret 1

Grab the throw block as fast as possible but change to the p-switch because the throwblock will disappear after a while. And we used 1/1

Donut Ghost House

Use a ghost to jump up to the door

Donut Plains 3

Again the moving platforms

Donut Plains 4

Get a shell to jump over the big hole at the end without loosing speed

#2 Morton's Castle

Climbing the castle fast do nothing because of the moving platforms block the way

Vanilla Dome 1

A few walljumps used to go to the keyhole

Vanilla Secret 1

Used a shell to get to the pipe

Star World 2

Used 1/1 and don't let Yoshi grow

Star World 3

Used a glitch: < + > on a cloud making Mario get fast to the right and let him go through blocks

Star World 4

Moving platform boost and used 2 shells to get to the keyhole

Front Door

We used the combination of the door 2 and then 7 because that are the fastest

Bowser

Some entertaining things in this part

Other comments

There are a few things we could improve (e.g. corner boosts)

Suggested screenshots

9527, 10791, 25785, 26166

adelikat: Claiming for judging.
Flygon: Added playlist module. I never thought I'd have to do that for a while.
adelikat: Letting go of this submission due to time constraints on my part, I'll let another judge handle this
DarkKobold: This run doesn't offer anything substantially different from [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator, skamastaG in 1:19:55.65 or the [1415] SNES Super Mario World "warps" by ISM & Mister in 10:22.17. Therefore, I don't believe it warrants a new category for a game that already has 3 categories, or 5 if you include super demo world. Thus, I am rejecting this for poor goal choice, and I'd suggest the authors attempt to obsolete [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator, skamastaG in 1:19:55.65 if they want to do a small-only run.
It should also be noted that the technical quality of the run appeared to be very high. However, Super Mario World is a difficult-to-optimize and highly-contested game, and thus known improvements to this movie exist. The authors should be sure to match or beat all records when submitting.
Last Edited by adelikat on 9/21/2023 2:21 AM
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