My new TAS chip'n'dale 2. Overtaken goofydylan8'a. Basically, the idea of passing was to take a smaller number of icons (points), which at the end of each level slowed (if counting) So they had to run some non-standard ways, such as the level of 1-1. Also used the system "of injury" in order to speed up again. For example in the second level of an injury to the fish, not to take the badges. At level 6 was damaged on the nail (took the idea from goofydylan8'a), not to wait for the lift. And further, do not zhdav next lift was able to jump on him from a distance. (Even a little chip out of the screen).
At this time, manipulation of the bosses was more successful, such as level 4 (Boss ghost) was obtained almost every turn to pick 2 balls. At the 7th level before the boss cat-bit gambler stopped and lost a number of personnel to better smanipulirovat of the boss.
Possible improvements: a boss level, level 4 can go for about 0.4 seconds faster.
NitroGenesis: Fixed title and submission text is now english thanks to BBkaizo.