New tricks, more precision and tricks from the newest Sonic run combine to a movie that is 00:57.82 faster than the previous version.
This run uses the 2.1.1 version of Pu7o's Miles 'Tails' Prower in Sonic the Hedgehog hack.
Table of contents
- Emulator used: Gens 11b-s1 (Camera Hack + Solidity Viewer + Hitbox Display) + LUA HUD for Genesis Sonic games + predict-animals-v2.lua
- Aims for fastest (primarily in-game) time
- Takes no damage
- Abuses programming errors
- Ignores delays caused by bonus effects
- Manipulates luck
Here are the improved acts:
|Act||New time||Old time||Savings|
|Green Hill 3||0:26::55||0:28::15||-80|
|Star Light 1||0:13::25||0:17::12||-227|
|Star Light 3||0:22::36||0:24::18||-102|
|Scrap Brain 2||0:09::46||0:19::13||-567|
|Scrap Brain 3||0:07::48||0:08::45||-57|
The times given are the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.
Stage by stage comments
Green Hill 3
New route using the middle path and speed shoes. The Sonic 1 loop system is broken beyond belief, and is abused for this new route; enormous speed carried all the way through to the boss.
Entering the wall using raw speed, then zipping to the other side and going through the rest of the level normally. Tee-N-Tee suggested this wall entrance.
Marble 2 & 3
The new zips from the latest Sonic run.
Abusing the fly-into-walls glitch found by Aglar for the S3&K run, a brand new level wrap is used to destroy this level. The level wrap is further enhanced by abusing the camera lock mechanism not once, but twice.
The fly-into-walls glitch is used for a new shortcut. A new way of breaking the monitor and stepping on the switch is used. Better precision until the level wrap.
The fly-into-walls glitch is used once again to create a new level wrap. Poor level...
Star Light 1
Using the zip from the Sonic run.
Star Light 3
Greatly improved precision throughout the level, including breaking a loop. Much better boss fight.
Scrap Brain 2
Uses the same setup for the zip from the Sonic run, but does a level wrap instead as WST proved it is faster for Tails.
Scrap Brain 3
Better precision, better handling of speed (vertical and horizontal, during in-wall flight) are responsible for this improvement.
Using Aglar's pause trick to exchange real-time for in-game time.
Possible improvements: Just wait long enough and someone will suggest one...
Thanks to Kiske for inspiring me to put this together, for improving my version of GHZ3, for a faster strategy for the LZ1 level wrap and for figuring out the SBZ2 zip (the latter was removed in favor of a new trick, but...). Thanks to Tee-N-Tee and Aglar for their respective tricks. Thanks to WST for explaining how to fall through the floor at the end of SBZ2.
feos: Setting to Delayed by author's request.
feos: Accepting and publishing...
marzojr: Fixing embedded encode.