Uff... at about the same time Kiske was sending me another strategy to improve LBZ1, I discovered that the spindash camera lock works differently in this hack than it does in every other hack, S2 or S3; specifically, it actually locks the camera in place for the duration of the timer. It also seems to expire automatically when you level wrap, but I am not sure why; finally, multiple spindashes while the timer is running do not reset it, it just continues from the current value.
In any case, I had to go over the run and see where it would be useful. The first place was MZ3, which was improved by 12 frames. The second was Kiske's improved LZ1 -- his 18-frame improvement became a whooping 36-frame improvement by using the camera lock a second time for the level wrap (along with some precision improvements along the way, I guess -- he only sent me a YouTube video).
Completely unrelated to the camera lock, something was irking me when I was fast-forwarding through SLZ3, and I tried a new route at the start; it worked, which caused me to have to redo it entirely -- but saving a further 68 frames in the process, including a much better boss fight.
When I had finished all this, including animal manipulation, I went to play the movie... and it desynched in SYZ1. I went to see why, and its input was starting in the middle of level loading; somehow, the animal manipulation in MZ3 got borked up -- I have no idea what happened. So I redid it; this caused chain desynchs and forced me to remanipulate the animals. LZ2 and LZ3 additionally desynched due to lag differences; I resynched it manually because I hadn't saved the improved SLZ3 anywhere but in the movie file. When I finished resynching LZ3, I somehow was 2 frames ahead; I have no idea where these came from.
Anyway, this is the story behind this 118-frame improvement
. Damn, my TASing skills are rusty...
feos, you can set it back to judging underway; I already edited the submission text. This is the (hopefully) final version, as I can see nothing further to improve; but now that I jinxed it, lets see what happens...
Edit: I HAD to jinx it, right? Now it was Tee-N-Tee that proposed an improvement: going through walls in MZ1. It is sadly not possible to go through both walls, and I could not extend the zip onto the other side; but this is still a 123-frame improvement in MZ1. Since I did a new skip in LZ2 for the Knuckles run, I tried it in this run too; as a result, LZ2 is now 225 frames shorter. And I noticed I missed an opportunity to use the screen locking in LZ3, which led to 6 frames of improvement (most of the others were lost due to the tight space restrictions which would have prevented me from getting inside the wall). The new version is here
. In total, 354 frames of improvement. I already edited the submission.
Edit 2: Tee-N-Tee suggested a new route for MZ1 which was 42 frames faster; I improved by a further 13 frames, for 55 more frames of improvement. Here
is the new version with remanipulated animals.