Submission #4340: mtbRc's GBA Castlevania: Aria of Sorrow "Julius mode" in 03:57.55

Game Boy Advance
Julius mode
(Submitted: Julius mode)
(Submitted: Castlevania - Aria of Sorrow (U) [!].gba USA)
VBA-rr v24 svn480
14188
59.7275005696058
7441
Unknown
! Movie begins from a reset; should begin from power-on.
Submitted by mtbRc on 6/18/2014 1:54 PM
Submission Comments

Game objectives

  • Emulator used: VBA-rr-svn480
  • Use Savedata
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time

About the run

This is an improvement Version of My TAS. 2341frame was improved.

Doubly Powerup glitch

When set to HP0 of manticore, it will reappear, if it attacks simultaneously to a tail and the body. However, the error of not 1frame is allowed. hijiki found this glitch->[dead link removed]

Improvement

It improved using Doubly Powerup glitch.Graham battle was improved by this.In connection with this, route change is needed.It is only this route change part and Graham Battle that were changed this time, and the other part has not changed.

Savedata

It is the same as what cpadolf is using.

Special Thanks

  • kagemitsu: It referred to created testrun.
  • cpadolf: This TAS is created by reference in his TAS.
  • Zggzdydp: He is an old record TAS maker.
  • hijiki: Doubly Powerup glitch used as the cause for this TAS to be improved greatly was found.
  • alpha09jp/"比較の人": He had a wonderful comparison Movie created.
  • Robert_Ordits: The created determination display lua worked comfortably sharply.

comparison Movie


Noxxa: Judging.
Noxxa: Replaced submission with a 12-frame improvement.
Noxxa: Good improvement. The new tricks make a nice difference from the published run, although Julius' style of movement will never get old anyway. Accepting as an improvement to the published movie.
Guga: Processing...
Last Edited by adelikat on 10/15/2023 7:19 PM
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