144 frames faster than the previously published TAS #2060: adelikat's NES Trojan in 06:16.73.
Lua script: http://pastebin.com/BbhmzXux
Comparison sheet (compared to previously published movie): http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing
Comparison sheet (compared to previously published movie): http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing
Game objectives
- Emulator used: FCEUX 2.2.2
- Aims for fastest time
- Barely entertains, mostly reduces monotonity of bunnyhopping
- Commits suicide before the final boss for entertainment purposes. Doesn't changes the TAS itself.
Notes
There isn't many things to say about this game.
The improvements mostly comes from
- manipulating the spawning side of the enemies by using delays / manipulating enemy spawn timer value
- optimizing our and enemies subpixel position (subpixel overcarry)
- using enemies to further optimize or positions (at elevator levels)
- 1 different route (when picking up the 2nd speed)
- enemy action manipulation by delying hits or using specific RNG manpulation.
See you until my next TAS =)
feos: Acceblishing to Vault.