Donkey Kong 5 - The Journey of Over Time and Space is an unlicensed Game Boy Color game created by Taiwanese developer Sintax. It is based on a glitchy platforming engine that allows Donkey Kong to hover through the air. It also has a very badly translated story.
Objectives
- Emulator used: BizHawk 1.9.1
- Aims to beat the game as fast as possible
- Abuses glitches to save time
Story
The pretty and virtuous girl Sodoma was Donkey Kong's friend, she was the spirit what charge of all the plant in the world, she distributed sunlight air and water to each plant everyday, so that they could grow up healthy and strongly......
But the lombado lived in the darksome comer didn't like the darksome comer didn't like the world full of green grass and bloomy flower. So the evil lonbado abducted Sodoma, to amest the growth of the life. From then on......
The flower bloomed no longer, and the tree blasted slowly...... the banana and the wild fruit the Donkey Kong loved had been lacked too. The world became desolate at once......
There were no any thing to eat, Donkey Kong felt very hungry, and the famine made him thinner and thinner, finally he became a monkey.
The poor Donkey Kong can but left the forest, begun his difficult journey to search for food and save Sodoma.
Tricks Used
Hovering
After collecting one powerup, pressing B while in the air puts Donkey Kong into a semi-ground state that lowers his falling speed and also allows him to move faster in the air. Without hovering, Donkey Kong slows down significantly after falling for a short amount of time.
Credits
- Yoshipro101 for routing the game for single segment, for asking me to TAS this game in the first place, and for having WR
- icykittenz for actually running this game like twice
- Zephyrz for making me finally finish this TAS
- Me for TASing this game for some reason and for finding hovering
Noxxa: Judging.
Noxxa: This game shows off everything that's wrong with bootleg games: ripped off level designs, bad gameplay, clunky controls, an oft-reused game engine, weird premises, stolen background graphics, poor sprites, stolen and very unfitting music, plenty of Engrish, and an equally weird and unintentionally hilarious ending (even though the author's encode truncated it). Despite (or thanks to) these factors, it makes for a reasonably TASable game.
The run's quality itself seems to be good enough. Accepting for the Vault.
Guga: Processing...