The original arcade game Zaxxon was the first game to employ an isometric perspective, later used in other games like Q*Bert, Marble Madness, and Fallout. This ColecoVision port preserves the graphical style which gave the game its name – AXONometric projection.
This run by Winslinator uses the hardest difficulty and avoids shooting shots in order to beat the first cycle of the game in under a minute.