Mega Man X6

  • Rockman X6
  • Action
  • Platformer

Publications

Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
This run by Rolanmen1 and FractalFusion plays on the hardest difficulty, Xtreme, and uses both X and Zero. The physics of Zero's sword make it the ideal boss killer, however some bosses have unavoidable invincibility periods, so X is sometimes used to attack during these periods. Some new tricks like duck dashing and saber climbing help save 19 seconds over the previous movie.
If you want to see a run that plays through all of the stages, see this run.
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rescuing all Reploids on Xtreme mode is inadvisable for all but the most hardcore, yet this TAS makes it look easy. Not only that, it collects everything that can be collected before beating the game.
In this run, Rolanmen1 uses additional items and tricks that are not present in the any% or all stages runs, such as X's Blade Armor. Though X still has less screentime than Zero, he is used to his fullest potential in the Gate stages.
X is trying to find the lost Maverick Hunter Zero, who has gone missing since X5. Of course, once found, Zero does most of the dirty work, while X is practically nowhere to be found.
This run completes all of the stages, showing off how nasty every level is on Xtreme difficulty. As always, Zero is much better suited to killing bosses than X. Zero also uses powerups that he wouldn't be able to use in an any% run.
The author, Rolanmen1, also improves the previous movie by 01:47.03 by taking a different route and using a new trick that allows him to skip the totem poles in Ground Scaravich's stage.
If you want to see the game completed as fast as possible, see the any% run.

Note: There are encodes of higher resolution in the discussion thread.
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rescuing all Reploids on Xtreme mode is inadvisable for all but the most hardcore, yet this TAS makes it look easy. Not only that, it collects everything that can be collected before beating the game.
In this run, Rolanmen1 shows off X's max potential, getting every collectible in the whole game, while Zero watches from the side and enjoys the show.

The author has provided an extra encode with item collection display and a special upscaling filter that reduces pixelization (nnedi3).
Capcom decided to make some easy money, so they recycled parts of Mega Man X5, threw in overly difficult trial-and-error gameplay, made almost everything an obstacle course, and called it Mega Man X6.
Rolanmen1 completes all stages as X and Zero using the same controller inputs across both. This goes to show that the two characters do in fact play similarly. It should be noted that a patch is needed to be able to play as Zero from the beginning; this is normally not allowed. Please refer to the rules for more details.

An alternate encode featuring an input display and audio commentary by the author is available right here.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

View
TypeNameTitle OverrideRegionVersionPlatformHashes
Good Mega Man X6 (USA) (v1.1).bin U v1.1 PSX SHA1: d4f7e08371027a87a3bf13311db5a4c56733f4ea
MD5: 237b6feddd1a88e86ab1cddc8822f03f
Good Rockman X6 (J) [SLPM-86959].bin J PSX SHA1: 45d93e75e0c69f467e3630a92f4420a51edc2506
MD5: c1ff9d715b0d22d3f1ef7d90d8ee2966