Movie for PSX Mega Man X6

#682591646030364 - All Stages WIP

megamanx6 allstages.pxm

Uploaded 8/22/2012 5:19 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 16:51.86 (60712 frames), 10226 rerecords

19758 views, 1264 downloads


Through half of the game.

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#792880326114702 - Megaman X6 - All Stages WIP

megamanx6 allstages.pxm

Uploaded 8/27/2012 4:32 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 25:47.10 (92826 frames), 25082 rerecords

19742 views, 1232 downloads


Beated all Mavericks.

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#2632893586567331 - Megaman X6 - All Stages WIP

megamanx6 allstages.pxm

Uploaded 11/18/2012 1:18 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 28:58.65 (104319 frames), 30472 rerecords

19300 views, 1233 downloads


Beated Nightmare Mother.

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#2951226729666245 - Megaman X6 - All Stages WIP

megamanx6 allstages.pxm

Uploaded 12/2/2012 9:22 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 30:56.15 (111369 frames), 33219 rerecords

19322 views, 1199 downloads


High Max Defeated.

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#2991317946902903 - Megaman X6 - All Stages WIP

megamanx6 allstages.pxm

Uploaded 12/4/2012 4:42 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 33:03.83 (119030 frames), 37146 rerecords

19313 views, 1204 downloads


Gate Defeated!

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#16966104252832376 - Mega Man X6 Intro Stage Practice Strats

mmx6introstage.pjm

Uploaded 8/26/2014 1:19 AM by kusoman (1 files)

For Mega Man X6 (PSX)

In 03:23.25 (12195 frames), 45 rerecords

17160 views, 1021 downloads


I think im doing better next testrun: Rockman X5 beta

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#24005181277885495 - [PSX] MegaMan X6「ロックマンX6」"Any% JP" TAS in 34:57.20 by Rockman The EXE

Rockman X6 (J) [TAS].pjm

Uploaded 7/9/2015 1:29 AM by Rockman The EXE (2 files)

For Mega Man X6 (PSX)

In 39:21.81 (141709 frames), 304 rerecords

15582 views, 984 downloads


Rockman The EXE played Rockman X6 "Any% JP" TAS in 34:57.20.
Aims:
  • Hardest difficulty.
  • Aims for fastest time. (not much)
  • Takes damage to save time. (But don't overdo in Extreme Mode cuz emeny don't drop health)
  • Manipulates luck. (not much)
About The Game: This game is Rockman game which was rushed (Because of Capcom ran out of money), with untranslated voices and bad translation, include glitches in *English version. Some bosses were poorly designed and look like a mess as well. Some stages are also poorly designed, being impossible to pass with the wrong armor or character, or structure randomization. The difficulty of the game is very hard, even on Normal. Things exist just to kill you, that's for sure. Not to mention that Xtreme mode turns entire stages into enemy soup.
About The Run: There are 3 ways to reach the fortress stages:
  • Beat all 8 Mavericks. (Only for TAS "All Stages" or "100%")
  • Beat High Max in a secondary area. (Beat Nightmare Zero to unlocked High Max)
  • Obtain 3000 Nightmare Souls. (The same
The second method is fastest, but requires beating a Maverick, since High Max requires a special weapon in order to be damaged. Along the way, the run obtains Zero.
This is the route used:
  • Intro Stage (X)
  • Commander Yammark (X, Need Yammar Option to speed up Mijinion Stage)
  • Infinity Mijinion (X) (Secondary Area)
  • Infinity Mijinion (X) (Secondary Area)
  • Gate's Lab 1 (Zero, Without the Blame Armor can't pass the wall with stripes only Double Jumps can passed)
  • Gate's Lab 2 (X, Only X can changed Special Weapon)
  • Sigma (Zero)
Weapons, mechanics, and other stuff: Yammar Option is a useful weapon, as it gives Zero a ranged attack. Furthermore, X can easily hit enemies with the charged attack, and by wobbling so that the fireflies go in and out of the target, it hits the enemy repeatedly, assuming no invincibility period.
Contact is strange in this game. Apparently an attack only makes contact if no other attacks are in it (hence the need to wobble with Yammar Option). This is also related to the main SDC method in this run, which does 2 damage every 5 frames.
As in all other PSX Rockman games, X can use both a special weapon and X-Buster at the same time.
Duck dashing and saber climbing are tricks that saved time during the run. Saber climbing, which X can only use, eliminates X's recoil from the wall when jumping.
Final Stats:
  • Nightmare Souls obtained: 0 (this has to be wrong, actually it only count souls from bosses)
  • Reploids rescued: 7
  • Clear time: 17:58 (Cuz Gate and High Max wasting my time)
  • X Rank: C
  • Zero Rank: D
  • Note:
  • Because of both company also was rushed, the glitches in the game was never fix in the English Verion. So there no reason why I should play the English or Japanese version, but since the audio are Japanese so I decided to play the JP Version.
  • This run is just for testing so sorry for my horrible run, I'll do a new one A.S.A.P

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#24195806029714392 - [PSX] MegaMan X6「ロックマンX6」"Any% JP" TAS in 29:39.15 by Rockman The EXE (New Record)

Rockman X6 (J) [TAS-Update].pjm

Uploaded 7/17/2015 3:31 PM by Rockman The EXE (2 files)

For Mega Man X6 (PSX)

In 34:44.31 (125059 frames), 3 rerecords

15479 views, 807 downloads


Rockman The EXE played Rockman X6 "Any% JP" TAS in 29:39.15
Aims:
  • Hardest difficulty.
  • Aims for fastest time. (not much)
  • Takes damage to save time. (But don't overdo in Extreme Mode cuz emeny don't drop health)
  • Manipulates luck. (not much)
This is the route used:
  • Intro Stage (X)
  • Commander Yammark (X, Need Yammar Option to speed up Mijinion Stage)
  • Infinity Mijinion (X) (Secondary Area)
  • Infinity Mijinion (X) (Secondary Area)
  • Gate's Lab 1 (Zero, Without the Blame Armor can't pass the wall with stripes only Double Jumps can passed)
  • Gate's Lab 2 (X, Only X can changed Special Weapon)
  • Sigma (Zero)
Final Stats:
  • Nightmare Souls obtained: 0
  • Reploids rescued: 7
  • Clear time: 13:51
  • X Rank: C
  • Zero Rank: D
Improve: 5 Minutes and 7 Second from the previous record.
Update: The run was wasted 4 minutes just because I didn't use Yammar Option Wobble Trick so let's see how the record will improve

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#34857979506814800 - Megaman X6 - X Only 100% WIP

Megaman X6.bk2

Uploaded 11/8/2016 7:42 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 11:46.00 (41861 frames), 12077 rerecords

13138 views, 813 downloads


Intro Stage, Infinity Mijinion, Shield Sheldon and Rainy Turtloid 2nd Path finished.

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#35054298900634437 - Megaman X6 - X Only 100% WIP 1.1

Megaman X6.bk2

Uploaded 11/17/2016 3:54 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 11:37.50 (41357 frames), 20434 rerecords

13074 views, 814 downloads


Updated version of 1.0, new route implemented and new optimal movement and improved Mijinion fight aswell as other minor improvements.

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#37254871388955784 - Megaman X6 - X Only 100% WIP 2

Megaman X6.bk2

Uploaded 2/24/2017 6:23 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 21:38.06 (76966 frames), 33094 rerecords

12563 views, 788 downloads


Commander Yammark, Metal Shark Player and Blaze Phoenix stages done.

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#39965824361669774 - Megaman X6 - X Only 100% WIP 3

Megaman X6.bk2

Uploaded 6/26/2017 8:30 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 30:45.36 (109417 frames), 44009 rerecords

11884 views, 752 downloads


Finished Blizzard Wolfang, Ground Scaravich and Rainy Turtloid stages. All 8 Maverick Stages have been defeated.

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#40833999006464667 - Megaman X6 - X Only 100% WIP 3.2

Megaman X6.bk2

Uploaded 8/4/2017 10:52 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 30:41.48 (109187 frames), 47806 rerecords

11702 views, 749 downloads


Updated the Scaravich bossfight and Turtloid stage.

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#41157874416124982 - Megaman X6 - X Only 100% WIP 5

Megaman X6.bk2

Uploaded 8/19/2017 12:56 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 47:27.99 (168866 frames), 69142 rerecords

11631 views, 759 downloads


All Revisits are done, 100% Achieved, just Gate Stages left.

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#41358918608911493 - Megaman X6 - X Only 100% WIP 6

Megaman X6.bk2

Uploaded 8/28/2017 2:14 PM by Rolanmen1 (12 files)

For Mega Man X6 (PSX)

In 54:14.08 (192944 frames), 76768 rerecords

11443 views, 789 downloads


Gate Stages Finished. Final Stage left.

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