Submission #5109: biggyboy, usedpizza's NES Cosmo Police: Galivan "game end glitch" in 03:03.56

Console Nintendo Entertainment System Emulator FCEUX 2.20.10
Game Version JPN Frame Count 11032
ROM Filename Cosmo Police Galivan (Japan).nes Frame Rate 60.0988138974405
Branch game end glitch Rerecord Count 3879
Unknown Authors biggyboy, usedpizza
Game Cosmo Police: Galivan
Submitted by biggyboy on 5/4/2016 1:06:03 AM

Submission Comments
My improved version (994 frames faster) of the original movie. Going below 3 minutes might be possible with improved planning and better understanding of damage boosting.

Game-end glitch description

The glitch is performed in the "Area 1-1" portion of the 1st stage, during the transition off of the first elevator. While on the elevator, Down+A is held as you transition back up again from the bottom screen (RAM address: 0x200 to 0x00EC), causing your character to fall out-of-bounds into a glitched area of the map. Entering and landing in this area causes the game to execute the ending.

Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
feos: k

Last Edited by on 1/1/2022 6:14:15 PM
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