Submission #5122: vince1919's SNES Super Mario All-Stars: Super Mario Bros. 2 in 07:24.30

(Link to video)
Super Nintendo Entertainment System
baseline
BizHawk 1.11.6
26702
60.0988138974405
10498
Unknown
Super Mario Collection (Japan).smc
Submitted by vince1919 on 5/24/2016 12:41:39 AM
Submission Comments
Hi. This is an improvement of 208 frames over my cancelled submisson.

Game objectives

  • Emulator used: BizHawk 1.11.6
  • Aims for fastest time
  • Takes damage to save time
  • Uses a game restart secuence

Comments

Most of the improvements come from better optimization. I also found that pressing left+right on ladders gives a great speed to the left and you are at max speed directly after letting go of the ladder.

Stage by stage comments

1-1 (1)

I used a different strat to do the ladder glitch at the beggining of the level saving 41 frames. It is possible to clip in the ground with the help of a veggie. I lost back that time to the Birdo frame rule, but I saved 1 frame at the Birdo fight.

1-2 (13)

I saved 1 frame in the first part by jumping on one enemy instead of two. I also saved 11 frames at the Birdo fight.

1-3 (13)

There is no change in this level

3-1 (19)

I had an extra lag frame when restarting the game. I saved 4 frames in the second room by jumping instead of falling. I saved 3 frames in the following room with better subpixel and better potion throwing.

5-1 (26)

Better optimization allowed me to save 7 frames.

5-2 (113)

I saved 6 frames from better optimization up to the Birdo fight where I saved 81 frames.

5-3 (147)

I saved 34 frames from better optimization.

7-1 (202)

I barely made the rocket frame rule which saved a frame. I saved another frame in the following room. Then, using the left+ right trick in the climbing room, I saved 27 frames. Finally, I saved 26 frames at the Birdo fight.

7-2 (208)

Even though I saved 54 frames up to Wart, I am still over a second off the veggie cycle. I still saved 6 frames at Wart. I paused at the last hit to prevent him from moving. The global timer doesn't pause when the game is paused.

Other comments

  • Big thanks to Tompa for pointing me out improvements on my last submisson and for giving me feedback during the making of this TAS.
  • Thanks to masterjun for showing me the strat in 1-1. It adds a lot to the entertainement.

Samsara: Judging.
Samsara: File replaced with an 8 frame improvement at the very end.
Samsara: As I said in the thread, I'm glad you stuck with the movie and pushed down the time further and further with each new submission. Excellent work!
After reviewing the NES and GBA runs, I've determined that this is sufficiently different to stand on its own as another separate publication, so with the much heavier amount of optimization this time around I'm accepting it to Moons.
fsvgm777: Pling!
Last Edited by adelikat on 10/17/2023 1:05 AM
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