This little baby is perhaps better known from it's arcade-platform and this SNES release is kinda overshadowed by it.
Graphics are good and music is just excellent. Sounds could be improved tho. But I always like the "HOP!" sound end of each stage or so.
Some tactics I used:
Percival was used because he has a running attack and a powerful overhead smash with the axe, which is the most powerful single attack in the game too. He is slow but running helps. Only if you could run diagonally too...
All the enemy guard only from the front so I attack some from the back, otherwise the attacks are blocked. (happens in some places, Scorn for example)
I use special attack to kill of weaker or weakened enemies in a bunch or out of screen where normal attacks wouldn't reach. Saves some time.
I also just run through in some areas and hit some enemies so they are left "behind" and new enemies spawn. Saves damn a lot of time.
Treasure and levels are pointless because it don't raise your attack power at all. It just makes Percival go bald.. -.-'
I used Snes9x 1.43 WIP1
I don't use codes or warps.
I do abuse some programming errors (dissappering enemies)
I don't take hits from enemies. It doesn't save any time.
It was a long and painful process to get this game under 20minutes. I started out from 33minutes (first version ^^') and it was HARD to manipulate every single enemy to spawn in right places and walk in right directions. I only have under 2000 re-records because I learned some difficult ones beforehand. Otherwise it would be like 5000+ or so.
If someone should have playback problems just use these sound settings:
32Khz
20ms
40ms
Truncated: Up for judging. See thread for details.
Truncated: I have decided to reject this movie for being too repetitive and somewhat unimpressive. Those are the main reasons, allegedly some parts can be done faster too, but even if they couldn't I'd be hesitant to accept it. Sorry, better luck next time.
adelikat: Rejecting, the optimization of this movie is subpar for the standards of the Vault.