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This little baby is perhaps better known from it's arcade-platform and this SNES release is kinda overshadowed by it. Graphics are good and music is just excellent. Sounds could be improved tho. But I always like the "HOP!" sound end of each stage or so.
Some tactics I used: Percival was used because he has a running attack and a powerful overhead smash with the axe, which is the most powerful single attack in the game too. He is slow but running helps. Only if you could run diagonally too... All the enemy guard only from the front so I attack some from the back, otherwise the attacks are blocked. (happens in some places, Scorn for example) I use special attack to kill of weaker or weakened enemies in a bunch or out of screen where normal attacks wouldn't reach. Saves some time. I also just run through in some areas and hit some enemies so they are left "behind" and new enemies spawn. Saves damn a lot of time. Treasure and levels are pointless because it don't raise your attack power at all. It just makes Percival go bald.. -.-'
I used Snes9x 1.43 WIP1 I don't use codes or warps. I do abuse some programming errors (dissappering enemies) I don't take hits from enemies. It doesn't save any time.
It was a long and painful process to get this game under 20minutes. I started out from 33minutes (first version ^^') and it was HARD to manipulate every single enemy to spawn in right places and walk in right directions. I only have under 2000 re-records because I learned some difficult ones beforehand. Otherwise it would be like 5000+ or so.
If someone should have playback problems just use these sound settings:
32Khz 20ms 40ms

Truncated: Up for judging. See thread for details.

Truncated: I have decided to reject this movie for being too repetitive and somewhat unimpressive. Those are the main reasons, allegedly some parts can be done faster too, but even if they couldn't I'd be hesitant to accept it. Sorry, better luck next time.

adelikat: Unrejecting for consideration of publication to the Vault

adelikat: Rejecting, the optimization of this movie is subpar for the standards of the Vault.

TASVideoAgent
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This topic is for the purpose of discussing #522: mazzeneko's SNES Knights of the Round in 19:51.37
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Ah, yes, the famed mad tigers & samurai magicians of early Arthurian lore, repressed in later years by conservatives among the Vatican illuminati ... As for the game, though I'm not an expert at KoR, I have played it and I am impressed with the fighting in this run, very fluid & efficient. Bosses are manipulated very well and excess health is put to good use. However, I've a few (well, two) questions before I go vote. 1: You appear to start a sprint before you are allowed to move forward sometimes, why not wait until the screen is ready to move? 2: The outro apparently requires controller input, yet you stopped the movie right after the boss. That's going to mess up any movie encoding somewhat, so why do it? Also, it's a well known truth that the attack power of a fighting game character is inversely proportional to the amount of head hair and directly proportional to the amount of chest and facial hair. Percie's baldness at higher level should be welcomed with open arms! :p
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Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
Xerophyte wrote:
As for the game, though I'm not an expert at KoR, I have played it and I am impressed with the fighting in this run, very fluid & efficient. Bosses are manipulated very well and excess health is put to good use. However, I've a few (well, two) questions before I go vote. 1: You appear to start a sprint before you are allowed to move forward sometimes, why not wait until the screen is ready to move? 2: The outro apparently requires controller input, yet you stopped the movie right after the boss. That's going to mess up any movie encoding somewhat, so why do it? Also, it's a well known truth that the attack power of a fighting game character is inversely proportional to the amount of head hair and directly proportional to the amount of chest and facial hair. Percie's baldness at higher level should be welcomed with open arms! :p
1: Well.. it really doesn't waste any time :P I just do that ..I dunno why. Better than just standing around ..perhaps? 2: the outro requires to have Max level character to become king. Just wait and Arthur will take the throne. So it doesn't really affect the ending.
- mazzeneko
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
mazzeneko wrote:
1: Well.. it really doesn't waste any time :P I just do that ..I dunno why. Better than just standing around ..perhaps?
Far as I can tell, it does waste time. Unless you time it to start as the screen allows movement, the first sprint will take Percie a shorter distance than normal. That, in turn, can make you need an extra sprint to reach the next "spawn-point", delaying you by the few frames starting a new sprint takes. It's not a big issue by any means, probably not more then a second or two over the course of the run, but I'm rather certain it costs you.
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Joined: 3/13/2004
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What purpose do levels serve? None at all? I thought it made you stronger. Is there any hope of a 2P run?
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Joined: 12/7/2004
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they change the way you look, i thought they were kinda cool... yea 2P run would be cool...
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Why using Snes9x WIP1 since 1.43 final was released?
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Joined: 5/29/2004
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Because there are already movies on the site that use the Work-In-Progress one. :(
put yourself in my rocketpack if that poochie is one outrageous dude
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Location: Kuopio, Finland
feitclub wrote:
What purpose do levels serve? None at all? I thought it made you stronger. Is there any hope of a 2P run?
Levels does make Percival go bald. It doesn't affect your power or defence at all. 2P run would be way slower because the other character would be Arthur or Lancelot and they cannot dash and I would have to kill the enemies I can skip with Percival's dash. So there :P And you really cannot harm bosses when they're down and when you're gonna attack them ..well.. Percival's overhead slash does the most damage and the other character would be useless. Well.. the double special attack would do wonders against Iron Golem tho... But still it would be slower overall. I think.
- mazzeneko
Joined: 10/19/2004
Posts: 6
Vote yes. Liked this game and run
Joined: 8/13/2005
Posts: 356
Location: Canada
I had to go find the older SNES9x to watch this one. But hey, I like this game (and King of Dragons). The only really strange part of the play was the second battle with Phantom. I think it's unusual that you couldn't get a string of attacks off on him earlier, but I guess you must have tried. I really hated fighting that guy. Using Percival and skipping enemies was great. I think this game is yes-worthy.
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Joined: 4/23/2005
Posts: 435
Location: Germany
Good played. How you most defeat more enemies with one use of your weapon. Great calculated. Yes from me too.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
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think it's unusual that you couldn't get a string of attacks off on him earlier, but I guess you must have tried. I really hated fighting that guy.
Yeah, you can't hit him until he stops running around. He's a bitch, that phantom.
Joined: 12/29/2005
Posts: 119
I didn't even have to d/l the older version of SNES9x for this to work. Great run overall, but there were a few possible improvements. 1) Figuring out something else to do other than "twitching" during idling times. 2) The battle against the phantom looks like it could be done quicker and while taking less damage. 3) I forget which boss, perhaps phantom, but it looks like you missed a shot.
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Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
That one hit I "miss" is to kill one of the Phantom's shadows he creates. you can clearly see the smoke"puff" it leaves behind. But still he comes back with two clones of himself. So I hit the one shadow to put some entertainment in it. The phantombattle is really slow because if I hit him earlier I do in the run he would: 1) dodge it and then counter with throwing some of those butcherknives 2) later dodge it and then counter with that fireblast 3) take damage and fall down, then backflip away from me, perhaps out of screen So Phantom really made me think when and where to hit him to prevent him to do these things.
- mazzeneko
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I've just watched it. 1st. The Samurai fight isn't the fastest as it could be. 2nd. You could obtain treasures while waiting. 3rd. A 2 player run would be better. I wasn't really impressed and it was almost boring. A 2 players run should make more actions to keep me interested. Voting No. I still think the Arcade version would have been a better choice. A 3 player run would be even better. Right now, FBA is the only Arcade emulator that is supporting rerecording but it is lacking some features. I hope nitsuja...
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This is up for judgement. Anyone who has anything to say about it should do so asap. In my opinion, this run is very repetitive and not that entertaining to watch. Run - overhead attack - repeat. Frankly I don't really understand what so many people liked about it... but since they did, I'm not sure how to judge it. Any comments would be helpful.
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voting a BIG NO on this GAME. I agree completely with truncated, run, attack, repeat. WAY to repetitive. Also does anyone see that this is a lame rip off of golden axe. And at least golden axe is shorter. It seems to end before it gets too boring. The play was good but with only 1372 re-records on a 19min movie, I have a hard time believing it is perfect. But I would vote no on any improved run as well unless somehow 10min was shaved off of it. I might agree with Phil. Possibly a 2p run, while slower, would be more interesting.
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I voted yes, which I seem to have failed to mention earlier. I think I'd change it to meh if I had to vote again now, but I stand by my yes. Here's my reasoning: I don't know how much potential this game has, ultimately. You can't run unless you're using the character mazzeneko used. So, the other characters also do less damage, in addition to being slower. On top of that, I'm fairly certain more enemies spawn on a 2-p run, which makes the whole thing drag on quite a bit. I'd change my vote to No or Meh for the following reasons: I also discovered that it's possible to manipulate the treasure boxes so that when hit (divided into more treasure, that is,) they spawn one of those red orb things that kill all the enemies on the screen. Maybe Mazzaneko already knew that, and found it impractical? I don't know, but I imagine it would shave off some time in a few places... like when fighting tallmen. Maybe possible during boss fights? I think it bears answering before the decision is made.
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om, nom, nom... blech, stale!
Post subject: Hopes for Vault material at least.
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Sorry to bump this old thread. Characters wielding swords and riding on animals = Golden Axe ripoff? In Golden Axe the characters use magic potions, in this game the characters use the traditional Fight-Fight-style special system. I agree with the repetitiveness, though. It's annoying that the enemies take like 1/3 of your health. But I like both Golden Axe and this game, even though I've played Golden Axe many years before. And yeah, 2 Players does add more enemies (such as two more Tall Men during the 2nd section of Stage 7) and there was some slow down that I noticed during a 2 Player session. Would it be possible to manipulate random food drops from some enemies, so you'd have more health for more special moves? For those who want to try the Arcade version, there's this page which documents the RNG. RNG abuse in the Arcade version might be interesting.
I like Doraemon