Submission #6500: EZGames69 & Memory's SMS Super Boy II in 05:51.47

Sega Master System
baseline
(Submitted: Super Boy II (Korea) (Pirate).sms unknown)
BizHawk 2.3.1
21061
59.9227510135505
11563
Unknown
Submitted by EZGames69 on 8/31/2019 2:54 AM
Submission Comments
Super Boy II is a pirated copy of Super Mario Bros, originally pirated to the SG-1000, the pirated game also made it's way to the Korean SMS as a direct port.

Game objectives

  • Emulator used: Bizhawk 2.3.1
  • Korean Bios (SHA-1: 2FEAFD8F1C40FDF1BD5668F8C5C02E5560945B17)

Comments

the previous submission from nitrogenesis misses alot of time saves that may be hard to spot. in this game the screen updates every 4 frames, so it's important to spot any place where it doesnt take 5 frames to update. places where it will take 5 frames to update is if you collect too many coins at once, hit a block from below, or run on a falling platform. there's also weird properties with Mario's speed which I dont exactly know myself, however after some experiments I believe I got some pretty optimal speed changes.

Memory: Judging
Memory: Updating with 23 frame improvement by me, claiming coauthorship and unclaiming.
ThunderAxe31: Judging.
ThunderAxe31: Accepting as an improvement over the published movie.
Dacicus: Processing...
Last Edited by adelikat on 11/1/2023 1:27 PM
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