Submission #6500: EZGames69, Memory's SMS Super Boy II in 05:51.47

System Sega MasterSystem Emulator BizHawk 2.3.1
Game Version unknown Frame Count 21061
ROM Filename Super Boy II (Korea) (Pirate).sms Frame Rate 59.9227510135505
Branch Rerecord Count 11563
Unknown Authors EZGames69, Memory
Game Super Boy II
Submitted by EZGames69 on 8/31/2019 2:54:03 AM

Submission Comments
Super Boy II is a pirated copy of Super Mario Bros, originally pirated to the SG-1000, the pirated game also made it's way to the Korean SMS as a direct port.

Game objectives

  • Emulator used: Bizhawk 2.3.1
  • Korean Bios (SHA-1: 2FEAFD8F1C40FDF1BD5668F8C5C02E5560945B17)


the previous submission from nitrogenesis misses alot of time saves that may be hard to spot. in this game the screen updates every 4 frames, so it's important to spot any place where it doesnt take 5 frames to update. places where it will take 5 frames to update is if you collect too many coins at once, hit a block from below, or run on a falling platform. there's also weird properties with Mario's speed which I dont exactly know myself, however after some experiments I believe I got some pretty optimal speed changes.

Memory: Judging
Memory: Updating with 23 frame improvement by me, claiming coauthorship and unclaiming.
ThunderAxe31: Judging.
ThunderAxe31: Accepting as an improvement over the published movie.
Dacicus: Processing...

Last Edited by Dacicus on 9/21/2019 1:22 AM
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