Submission #6630: aiqiyou's NES Alter Ego in 06:35.62

Nintendo Entertainment System
baseline
(Submitted: Alter Ego by Shiru v1.022 (Spectrum Conversion) (PD).nes unknown)
FCEUX 2.2.3
23776
60.0988138974405
3637
Unknown
Submitted by aiqiyou on 2/21/2020 6:17 AM
Submission Comments
I only learned about this game a few days ago. I have to say, this is a very good puzzle NES game. This TAS I improved the previous one by 327 frames. Limited by the number of exchangeable avatar positions, many levels of this game have only one feasible way to pass it. Out of all 25 levels, I can't get any improvement in 9 of them. In the remaining 16 levels, the main improvement comes from the better use of the stand in position, new routes and the difference of lags. The further away the character is from the stand in, the more time it takes to change positions, this is very important. In many levels, I will let the character go a little more to save the time of exchanging positions, so as to reduce the time of stagnation of the enemy, by this way I can spend less time waiting for the enemy position to reach the value I expect.
StagePrevious timePrevious lagsNew timeNew lagsTotal differenceLag difference
174854474854400
216229181600914224
32765133727421332235
43564169935381693266
5427320444148202212522
6533624495192242414425
7620228216058279614425
8695331746752314020134
9788735587686352420134
10923840129036397720235
1110613447010409443420436
1211566485711362482120436
1312347521512143517920436
1413126557412922553820436
1514073595913869592320436
1614797630814590627220736
1715837670915625667421235
1816634707016418703521635
1917530744717295741023537
2018862789718622785824039
2119529823619289819724039
2220736866520496862624039
2321662904721413900724940
2423018950222768946125041
2524102968223775962932753

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the current publication.
feos: Pub.
Last Edited by adelikat on 11/2/2023 4:19 PM
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