The stuff
- ScummVM - v2.0.0 (zesty)
- libTAS v1.4.3
- Myst: Masterpiece Edition (1999 release)
- The 1999 Disk release will also sync as a note.
- An apology note to the Judge and the Publisher/Encoder
Dumping Instructions
To get the important part out of the way, how do we go about dumping this?
Dumping from frame 0 will result in an audio only encode.
Dumping with a custom configuration will result in a garbled video feed.
Dumping, after starting the movie (so from frame 1) will dump the TAS correctly.
Dumping from frame 0 will result in an audio only encode.
Dumping with a custom configuration will result in a garbled video feed.
Dumping, after starting the movie (so from frame 1) will dump the TAS correctly.
ScummVM version choice
With clarification from a Judge, this combo is allowed (greyish area) as v2.0.0 is a stable release.
On another note installing the disk version on a system there is no special menu which actually exists in the newer builds of ScummVM + Myst: ME, this in term saves time as there isn't a patched in menu.
The game has a submenu (F5) in all releases (of ME), which allows you to enable the most important thing, Zips.
On another note installing the disk version on a system there is no special menu which actually exists in the newer builds of ScummVM + Myst: ME, this in term saves time as there isn't a patched in menu.
The game has a submenu (F5) in all releases (of ME), which allows you to enable the most important thing, Zips.
Zips?
So, if you didn't catch it the last few times, zips is a very abusable type of movement that allows you to return to a point you visited sooner, rather than clicking/tapping aimlessly.
Fact: In the PlayStation version it's absolutely busted as you can zip anywhere from go.
Fact: In the PlayStation version it's absolutely busted as you can zip anywhere from go.
Conclusion
There really isn't much to say here other than that the ME version of the game is technically the more true version when compared to the likes of the DS version, where two zips aren't used as they waste time are actually used here.
slamo: Claiming for judging.
slamo: This run uses an older version of ScummVM, so I decided to investigate the compatibility of Myst: ME with ScummVM. Here's a timeline of events:
- The game was officially supported with "Untested" compatibility at 1.9.0's release on 2016-10-17.
- Version 2.0.0, the version used in this run, was released on 2017-12-17. Myst: ME has gained "Good" compatibility at this point (which it still has at the time of writing this).
- The official releases of Myst: ME started using ScummVM, GoG on 2018-04-04 and Steam later that year.
- The next official version of ScummVM, 2.1.0, was released on 2019-10-11, and is currently being used for the official releases. The changelog lists some bug fixes for Myst.
- There have been some changes to how ScummVM handles Myst since then, such as a feature to simulate CD loading times.
Given this timeline, it's reasonable to believe that the official releases were using ScummVM 2.0.0 to run Myst when they were made available (and for at least a year after that), and if it was good enough for an official version of the game, then it's good enough for us. The platform being Windows is appropriate because this movie uses files from the Windows version and, rather unbelievably, there has never been an official Linux release (even though the Windows and Mac version use ScummVM and it could have been ported!?)
Other than all that, optimization looks good of course, and it's nice to finally have a somewhat original version of Myst on the site. Accepting.
fsvgm777: So ein Myst, it's the Masterpiece Edition. Processing.