(I'm not quite sure why it turned out like this)
Blinky Goes Up is a 2013 A2600 homebrew game in which Blinky is trapped at the bottom of a dungeon with only one way out: up. To make an already tedious journey harder, he must avoid various enemies and a screen that only scrolls up as he goes up. This TAS aims to battle with the game's horrible sliding physics to exit the dungeon as quickly as possible
Game objectives
- Emulator used: BizHawk 2.8
- Aims for fastest completion
Comments
Apart from the way Blinky slides which is really annoying and I wasn't able to do anything about it, my main concern was optimisation. The way he slides and the way collisions work makes it feel really slow and I'm not sure if that's just because I was playing it at 50% speed in bizhawk, its a genuinely slow game or the TAS is slow. I have gone back through what feels like a million times and checked the RTA wr in case there were any strats I'd missed but to no avail.
Memory: Claiming for judging.
Memory: Replacing file with 61 frame improvement...
However, I have found additional improvements on level 3 adding up to 44 frames and still notice skidding all over the place. It is extremely easy to experiment with turn around timings and jump timings and that was not done here.
Rejecting due to poor optimization.