Submission #811: Randil's NES Atlantis no Nazo in 02:41.08

Nintendo Entertainment System
baseline
(Submitted: Atlantis no Nazo (J).nes JAPAN)
FCEU 0.98.12
9665
60
1942
Unknown
Submitted by Randil on 9/10/2005 1:03 AM
Submission Comments
  • Emulator used: FCE Ultra 0.98.12-blip
  • Aims for the fastest time possible
  • Length of movie: 9665 frames (2m 41s)
  • Manipulates luck
  • NTSC Timing
  • Uses death as a shortcut (Takes damage to save time)
Description of the movie:
Atlantis no Nazo is a pretty strange puzzle game with a huge amount of warps. This movie is a good example of how many stages can skipped in this game by picking the right warps.
This is a 5 seconds improvement over Morimotos version. I take the same route as Morimoto, the 5 seconds improvment comes from optimized movement and some abuse of the frame advance function :)
Generally, this movie was pretty easy to make, there were only a few places that were quite hard to frameperfect. I made this movie in just one day after doing some planning the day before.
This run went pretty well, 5 seconds of improvement for a game this short is pretty good in my opinion. Anyway, I hope you enjoy this run!
Last Edited by Randil on 9/10/2005 7:06 AM
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