Submission #8153: LoganTheTASer's NES Improbability Fighter in 00:47.09

Nintendo Entertainment System
(Submitted: improbability-fighter.nes unknown)
FCEUX 2.6.4
2830
60.0988138974405
2539
PowerOn
Submitted by LoganTheTASer on 3/28/2023 5:26 PM
Submission Comments
About the Game
Improbability Fighter is a homebrew shoot-em-up released for the NES by Wendel Scardua in 2021. You must defeat 13 enemy fighters spread across 6 waves to win.
Tags:
  • Emulator used: FCEUX 2.6.4
  • Genres: Shooter, Homebrew
  • Contains a small dose of RNG manipulation
Wave 1
First, let's start talking about the fighter's physics. You can shoot once every 8 frames and can shoot 3 bullets in ~67 frame intervals.
The wave itself is pretty easy with 1 flying saucer.
Wave 2
This wave has 2 flying saucers instead of 1. Just as before, it's pretty easy.
Wave 3
In this wave, the "CHAOS" bar gets filled. This can turn you into 1 of 2 things: a tree or a Tetris block. The tree has 32 frame shooting intervals and can take down a fighter in 3 hits. The Tetris block has 8 frame shooting intervals in sets of 4 and can take down a fighter in 4 hits. The Tetris block is overall faster to use, so with some simple luck manipulation, my fighter becomes a Tetris block. This is much faster than your plain old fighter jet.
Anyway, there are 4 flying saucers in this level, making it pretty tough. However, with some very precise Tetris manoeuvres, I can clear it easily.
Wave 4
Now we've gone from saucers to big jets, with this level having 1. Really easy to take out with the Tetris block.
Wave 5
The chaos bar has been filled again, which means I have to switch back to my plain old fighter jet.
This wave has 2 big jets instead of 1. It's objectively exactly as difficult as Wave 3.
Wave 6
Here we go. This is the final wave.
This wave has 3 big jets instead of 2. It's the hardest and longest wave in the game.
However, Wave 6 is sped up at the last minute thanks to another filling of the chaos bar. I can shoot the last 3 bullets as a Tetris block and finish the game. Input ends when I shoot the final bullet on frame 2530.
Thanks for Reading!
If you find any improvements, I'll include you as a co-author.
Improvements Underway
I’m currently redoing this TAS in order to improve it.

LoganTheTaser: Cancelled due to optimisation being too difficult.

adelikat: Original submission notes restored.
Last Edited by adelikat on 9/21/2024 3:33 PM
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