Submission #8413: LoganTheTASer's SNES Barbie Super Model in 03:34.80

Super Nintendo Entertainment System
(Submitted: Barbie: Super Model)
baseline
(Submitted: Barbie Super Model (USA).smc unknown)
BizHawk 2.8
12909
60.0988138974405
1110
PowerOn
Submitted by LoganTheTASer on 7/5/2023 7:51 PM
Submission Comments
About the Game:
Barbie: Super Model is a 1992 SNES/Genesis game based on the Barbie franchise of dolls. You play as - that's right, Barbie, to move her past obstacles as she drives, rollerskates, walks and cycles her way through 4 levels.
About the TAS:
This is a 1.19 second improvement over a submission from 2018 made by LylatR and tutelarfiber7 and will be my first SNES TAS if it gets published.
This TAS is virtually the same for all 4 levels, so I'm only going to explain one of them amusingly, like the comedian I am, and then add something at the end to remind anyone who forgets that there's 4 levels.
After watching a ~5 second cutscene of Barbie daydreaming about whatever mode of transport she wants to use, the level ironically starts. All you have to do is hold Y and move up or down to avoid tripping over anything, from things that make sense like people and water, to things that absolutely don't like birds and... SAND?! How the hell do you trip over SAND?!
Anyways, after Barbie's short speed walk, she arrives at her yoga class. However, she doesn't feel like doing any actual yoga, so she stands in one spot for a second and then speed walks right back out and back to her house.
Then it turns out she somehow has a public catwalk inside her blimmin' house, so she does a spin in all 4 corners of the stage and leaves.
Barbie does this 3 more times and then she becomes a "super model" and the TAS ends. No, I'm not making any of this up.
Thanks for reading.

CasualPokePlayer: Claiming for judging.
CasualPokePlayer: This submission appears to actually be 1 frame slower than this previously rejected submission. The older submission has blank frames at the end, which trimming those results in a time 1 frame less than this submission. The older movie also syncs on BizHawk 2.8, and thus eliminating emulation differences here. The older submission was rejected under the old triviality rules, but since those don't apply anymore, it should be unrejected and judged under the newer rules. This itself means this movie would be rejected, as it fails to beat this older submission.
There is another issue here. This submission gets a "bad ending" which seems more analogous to a "game over," simply displaying a "Try again" screen. Obtaining 5000 points is required in order to get the "good ending," which this "good ending" also features credits (indicating that it is a proper ending), unlike the "bad ending" this submission obtains. The older submission also suffers from this issue, and thus it would need to be re-judged with this consideration.
Last Edited by CasualPokePlayer on 7/9/2023 4:02 AM
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