Submission #9657: AmaizumiUni's NES Satomi Hakkenden in 50:23.55

Nintendo Entertainment System
baseline
(Submitted: any%)
(Submitted: Satomi Hakkenden Japan)
FCEUX 2.6.6
181712
60.0988138974405
165
PowerOn
ef0874a726a1df2db1f2e8b2f7391e7a
Submitted by AmaizumiUni on 4/17/2025 5:34 AM
Submission Comments
Encounters are counted by the number of steps, and the number of encounters is 128 or more, so move in as few steps as possible.
When walking to the castle exit, hold down the directional key and select to move to another castle.
You can also use the select technique to pass through the barrier, but do not use the select technique only when entering the Aomori barrier because it updates the table for the appearance of small fishes.
The amount of HP at lvl. up is uncontrollable for the first person, but the maximum is set to a short frame for the second and subsequent people.
The last player's HP at lvl. up is selected by the squid command when the small fry enemies are unaware.
The person who receives damage has no control over the number of HPs recovered, although he/she has obtained 8 of them due to the random number.
The middle and last bosses are finished in 2 turns with critical hits and blows.

Translated with DeepL.com (free version)

エンカウントは歩数で数値が128以上でエンカウントするのでなるべく少ない歩数で移動する
城の出口に歩いた時方向キーとセレクトを押していると他の城に移動できる
関所もセレクト技でスルーできるが青森の関所は雑魚出現テーブルを更新するため入る時だけセレクト技使わない
LVUP時のHP増量は最初の人はコントロールできないが2人目以降は最大が短いフレームにする
雑魚敵が気づいていない状態はLVUP時の最後の人のはいかコマンドで選んでいる
ほうおうのちはHP最大回復なので8個入手してるが乱数の関係で1個余ったがダメージ受ける人はコントロールできない
中ボスとラスボスはクリティカルヒットと打撃を受けて2ターンで終わらせている

Darkman425: Claiming for judging.
Darkman425: The leveling and routing looks good from what I can tell, especially compared to the previous submission with less traveling needed due to the castle map glitches. The RNG manipulation for certain item drops and favorable fights also seems to be on point. Nice work!
Accepting to Standard.
A note to publishers: there's some intense flashing in some places. Mainly, the start and the end of boss fights with rapid black and white flashing for the background. Boss fights start around frames 101000, 162300, 171600, 175300, and 177600 (phase 2 of the final boss fight). There's also a brief but still kind of bright red flash whenever a desert tile is walked on in the overworld but I don't have exact times for that. EDIT: forgot to mention that there's a lot of red and white flashing during the ending scene.

despoa: Processing...
Last Edited by despoa on 4/21/2025 9:10 PM
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